Achilles Posted August 25, 2004 Share Posted August 25, 2004 ....from my website. From the readme: Extended Force Powers Mod by Achilles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Special thanks to dh-vug for providing the instructions for modding this script. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ________________________________ Script Changes ________________________________ Force Aura, Force Shield, Force Armor 60 seconds (from 20 seconds) ________________________________ Force Valor, Knight Valor, Master Valor 60 seconds (from 30 seconds) ________________________________ Force Resistance, Force Immunity 120 seconds (from 60 seconds) ________________________________ Burst of Speed, Knight Speed, Master Speed 72 seconds (from 36 seconds) ________________________________ Creator's Notes ________________________________ This mod was created to help extend the times for some of the Force powers. Force Armor is nice, but when you only get it for 20 seconds and it takes almost 3 seconds to cast, you quickly realize that it's almost more trouble than it's worth. I've used this mod for several months and will testify that these new times are pretty reasonable. They are just long enough that you can get through the more challenging fights, but not so long that you never have to recast them. I publishing this mod in response to some of the messages that I've seen lately stating that new forum members are having difficulty getting this mod to work on their own. ________________________________ Files Modified ________________________________ k_sp1_generic.ncs - Compiled script that goes into the Override folder. k_inc_force.nss - Source script in which the edits are made. Please see the following thread for more detailed information re: this mod http://www.lucasforums.com/showthread.php?s=&threadid=126018 Link to comment Share on other sites More sharing options...
Jackel Posted August 25, 2004 Share Posted August 25, 2004 Nice , DLing now. Link to comment Share on other sites More sharing options...
Nodakrattler Posted August 25, 2004 Share Posted August 25, 2004 Great I'll have to check it out when I get off work, some time tonight. Link to comment Share on other sites More sharing options...
beancounter Posted August 25, 2004 Share Posted August 25, 2004 Very nice. It is kind of funny, because those are almost the exact same times I use in my own game. And I will agree with you that the changes are not very unbalancing. While you are modding the Force Powers I would recommend that you drop Blaster Resistance off of the power Improved Energy Resistance. That force power is way unbalanced because it makes you virtually immune to blasters and lightsabers alike. Just my two cents. Link to comment Share on other sites More sharing options...
Achilles Posted August 25, 2004 Author Share Posted August 25, 2004 Originally posted by beancounter Very nice. It is kind of funny, because those are almost the exact same times I use in my own game. And I will agree with you that the changes are not very unbalancing. While you are modding the Force Powers I would recommend that you drop Blaster Resistance off of the power Improved Energy Resistance. That force power is way unbalanced because it makes you virtually immune to blasters and lightsabers alike. Just my two cents. Well blaster fire is energy based, is it not? Either way, Energy Resistance isn't a force power that I use very often. I do appreciate the recommendation. Please feel free to share any other insights that you've had with your version of the mod. Link to comment Share on other sites More sharing options...
beancounter Posted August 25, 2004 Share Posted August 25, 2004 Well, most people would probably not like some of things I did. I cut the charisma and wisdom boost out of Valor, because I thought force powers were already to strong. And if you bump up the duration of valor that adds up to a big boost in force points and makes your powers a whole lot harder to resist. I tried to nerf the most cheesy force power - Force Wave by cutting the Radius down to 5, but it did not help much. It made it a little less powerful, but it was still the most useful force pwoer in the game. I dropped the Blaster Energy Resistance because the regular verison did not have it, but the improved version did. By the way, that is one of the reasons Malak can be a pain to fight in the end because he will cast that spell, and it drops 15 points of damage of off EVERY attack you make. And the must have is dropping the blur effect of speed. I have been thinking about changing how the game calculates the saving throw against force powers, because that is one of the big reasons why this game is so easy. But enough of that, I don't want to hijack your thread. I think your mod is excellent for the majority of people. Link to comment Share on other sites More sharing options...
Glamador Posted August 25, 2004 Share Posted August 25, 2004 you...monster... Link to comment Share on other sites More sharing options...
RedHawke Posted August 25, 2004 Share Posted August 25, 2004 Very nice Achillies! DL'd and installed! Link to comment Share on other sites More sharing options...
shosey Posted August 25, 2004 Share Posted August 25, 2004 Call me a purist, but I think I like the original times. Perhaps if I was using the harcore mod I would be more apt to use this. However, this is excellent work - keep it up! Link to comment Share on other sites More sharing options...
Achilles Posted August 25, 2004 Author Share Posted August 25, 2004 Originally posted by shosey Call me a purist, but I think I like the original times. Perhaps if I was using the harcore mod I would be more apt to use this. However, this is excellent work - keep it up! To each their own Thank you for the acknowledgement. Link to comment Share on other sites More sharing options...
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