Jump to content

Home

How to get the most out of each civ


Admiral Vostok

Recommended Posts

  • Replies 75
  • Created
  • Last Reply

The Empire's Mech Destroyers are fantastic when fully upgraded, and a swarm of them is very decent.

 

With respect to air, although they can't compete with air-strong civs they have an edge just as you enter T3. Because the Empire gets cheaper Aircraft you can mass produce them in T3 and get an edge over even air-strong civs.

 

A group of fully upgraded Assault Mechs are extremely scary, but they need to be supported or they can be dropped like flies.

Link to comment
Share on other sites

Though nyou often learn things like that by experience. Best way i once found to combat Assault mechs of any civ was to send a few ackalys or nexu's or reek since they're all melee any damaga to them damages your assault mechs.

 

Nitro what you want to do is boom and the keep booming build some of every prodcution buidling and the upgrade as a priority the units you know you will use decide early on if you wanna use air or mass AA. once you've upgradded what you think you want to use start slowly upgrading what you think you won't use while building up your army once your pop throw quite a bit of resources into as many techs as possible and don't be afraid to switch to another strategy, The Empire's main strength is the fact that it's good at a bit of everything and if you've been steadily upgrading you can exploit this by dictating what your enemy's respone is. For example you build assault mechs first time round with heavy air support they then have to choose between making jedi and aa or assault mechs and air. either way you send in next wave strike's and mech destroyers and AA troopers or mobiles you slaughter them this forcves them to dilute their forces with a bit of everything while you'll have the advantage because you know what your making next but you put them at the disadvanateg because of your ability to change strategies with relative ease, that is if you steadily upgrade everything even in you hate using them or rarely use them, also research altered Bargains in the spaceport this allows you to cheaply manage your resources by trading surpluses.

Link to comment
Share on other sites

I don't know about that, I just meant that if you have a few probots hanging around your vulnerable areas they'll spot any jedi masters sneaking in. If you can keep them in sight with a detector you can kill them with repeaters and mounties. The empire has an advantage here because probots are very cheap and build quick, and dark troopers also detect stealth.

Link to comment
Share on other sites

Ah okay, I misunderstood you when you said "make a probot or two in every CC".

 

I'd also like to add while on this general subject that having Airspeeders as detectors is a benefit for the Rebellion. Although they aren't cheap like Probe Droids, the fact they are aircraft and as such only vulnerable to turning (not lightsaber death) makes them good defenders against Jedi.

Link to comment
Share on other sites

What are You Talking About?

 

You are Mad

 

He Is Mad

 

You Are All Mad

 

Will It Ever END?

 

You are All raving Him Especially.

 

Nurse these Loons Need Immediate Removal To An Asylum, And Don't Forget The Shock Treatment Maybe A Few Short Shocks or one of those Long Ones Yes Plenty Of Those But Get There There Quick And Throw Away The Key And Weld The Dorrs Shut And Then Bury The Place 16 Miles Under The Surface

Link to comment
Share on other sites

Originally posted by Admiral Vostok

Well it was in all my textbooks when I was in high school. It's used in Maths and Science.

 

Especially maths. Don't remember using it in science though....

 

But I did have 4 years of latin in high school. Always useful when you want to insult someone and look smart at the same time. :)

 

But this is getting awfully off-topic, so we should get back on the civs :)

 

I don't have much experience with the newer strats/unit combos since I haven't played CC at a competition level for ages. However, from the few games I remember (and recorded games I watched), I found that the Republic wasn't really popular. That's quite sad, if you ask me, because the Reps are nice to play.

 

Like I said, I'm really rusty, and I've never been an expert anyway. But here's my short (very short) analysis of the Galactic Republic.

 

By looking at the strong units, you can see that the Reps look much like the rebels. Unit and tech speaking, the differences are : better air for the rebs, better Jedi for the GR. The troopers can be considered (IMO) equal because of the ludicrous building speed of the GR (the rebs have the edge for mounties, though).

 

Before T4, all the civs are not so different from each others (IMO). Apart from the very small 5% here, 10% there, most of the unique techs come at T4 (if I remember correctly). At T3 however, you get the UU. To be honest, I have no idea how to use the Jedi starfighter correctly. If I build one, it's for scouting. Advices are welcome :)

 

I'll skip the usual T1 and T2 rush / harrass, because it's the same for every civ.

 

At T3, most people either go for air, or mechs. For me, it makes more sense to go air with the GR, since you'll have more upgrades later on. Depending on the situation, however, it might be a good idea to go strikes too. But I like to go air. Don't forget to secure holos, if possible.

 

At T4, it's where the GR really shines, IMO. Call it the "Golden Tech Level", if you want. First, you get your all powerful masters. With enough nova, tou can crank them out and do serious damage. Going air would also be a decent option, but it's mostly for AA (maybe a bomber / Air C. combo would be nice too? I don't know). When you get the cloners upgrade, the fun starts. If you managed to get a decent economy rolling, you can pump troopers non stop. Very nice if you convert (using your extremely powerful cloaked masters) enemy barracks and cores too. Those ultra fast troopers are probably the best part of playing the GR, expecially combined with the Jedi masters. The Sight Beyond Sight upgrade is nice too.

 

I guess that's it. Like I said, I might be completely outdated (and that's probably the case), but I just felt like someone had to represent the GR here.

 

So don't be too hard on me if I sound extremely n00bish!

Link to comment
Share on other sites

Lol relying on masters is suicide. First off you would need a hell of alot of nova and secondly a half decent player would know what your up to as soon as you have a temple and he sees you going mass nova. I would personally use hit and runs at your nova spots and do a fort push in early tech3 so Jedi are nothing since I would have a fort ready to pump out BH if you somehow managed to pump out the kind of Jedi you are thinking of.

Link to comment
Share on other sites

Don't know that he's necessarily going for massed masters. Think the point is that given all the Jedi powers the Rep gets, you get more bang for the Master. Course you're still going to need nova to pay for the all the upgrades, hence the focus on holocrons. I've never been one to hoard Jedi, but given their capabilities, especially on in Jedi-strong civs, just a few jedis can wreck havoc, especially if they can cloak and convert. Like he mentioned, get a core and a barracks and you've a good chance to start grinding an opponent down. Heck, even if you manage to produce a piddling amount of troopers before the barracks is taken out, you've still potentially managed to cut productivity of nearby buildings to 1/4. Toss in a 3rd jedi and grab a shield generator and you'll have even more fun. And, of course, the Jedi can pull back to hide/heal if need be and come back again for another conversion run. BH are, of course, a problem which is why I usually stash a air transport/fighter escort a little ways back when doing a conversion strike.

 

As for the Starfighters, Darth54, you've pretty much hit what they're often used for... scouts. Fact is, if I'm playing Reps I typically won't start building Starfighters til Tech IV, when access to mind trick and sight-beyond-sight become available. The Starfighter has a decent weapon damage-wise but its reload speed takes much too long. Try attacking with it without the ability to hide between attacks and you're just asking to get wiped out. After you can cloak though, they're good for killing workers and, if need be, Air Cruisers.

 

Kryllith

Link to comment
Share on other sites

Bounty hnters arn't Nearly as effective as you thin an army of thw two with all possible upgardes and equal numbers of both and the jedi will always win. That happened to me once when it's better to use BH's as scouts and then mass repeaters with Purge they fire so fast and do decent damage :bdroid2: especially my droids:bdroid2: that I think they're a better deal and cheaper too, something that i Think everyone now thinks is important after Ice Lake Epic and for me and PB during our game i wasn't sure about him but i had nearly harvested all the carbon in my secure zone i was considering to go and secure my territory where phreak had been, I would have thought that you guys would have counter attacked and seized there since i had nothing there except a mining operation.

Link to comment
Share on other sites

It's true that equal numbers of Bouty Hunters vs equal numbers of Jedi Masters will see the Jedi win. However, the Bounty Hunters cost a lot less, so it should be this way. Nevertheless, in my experience people rarely build Bounty Hunters unless they have a major Jedi problem, since Bounty Hunters aren't great against anything other than Jedi. What this means is that if your first assault with Jedi Masters isn't successful, you'll probably have a hard time mounting a second Jedi Master assault since the player would have built some Bounty Hunters.

 

However, when I'm playing against computer players the Jedi Master mass conversion is a lot of fun. Computer players always have a shield generator covering a troop center in the middle of their base, so you convert a power core, convert the shield generator and convert the troop center and you'll have some fun. Whilst havoc is ensuing, convert some nearby workers to build whatever you want. It's also good to convert turrets. Of course this doesn't necessarily work against human players.

Link to comment
Share on other sites

Originally posted by Darth54

But I did have 4 years of latin in high school. Always useful when you want to insult someone and look smart at the same time. :)

 

Are you the guy who insulted me in latin and I beat the geek out of him?!

 

Anyway...

 

I always saw the masters as the finish off unit. You build them at the end when the enemy is almost gone and just convert away.

Link to comment
Share on other sites

Originally posted by lukeiamyourdad

Are you the guy who insulted me in latin and I beat the geek out of him?!

 

Anyway...

 

I always saw the masters as the finish off unit. You build them at the end when the enemy is almost gone and just convert away.

 

I never played you (as far as I know), and only use latin with my friends :) So it's not me!

 

The "insult" someone told you is probably not really bad. When studying a language used 2000 years ago, you don't get to learn the trash. Also, since latin is a dead language, the modern insults don't exist. Of course you can use some basic words to create a would be insult, but it would be something like " Your mom is ugly!". To create a really bad insult would require much time (for me, at least).

 

So the guy probably said something he heard or read, without actually knowing what he was saying.

 

And for my small "review" : I guess I don't sound so bad. But if I play, it's going to be a disaster. I might, someday, join one of your game, but I would need to practice first :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...