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Force field -> just reflect weaponfire


|_Stiller_|

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Posted

I need a force field which reflect/block weapon fire ONLY.

So one shall be able to go thought the field.

It would be the best if it were invisible.

 

Is this feasible? I hope that somebody can help me.

 

ty Stiller

Posted

ty, but ShotOnlyClip doesnt work too =(

I can walk thought and shot too... .

 

My first try was an own Shader, I had

activated "ShotClip" in ShaderEd2, but

it blocks nothing...

Posted

Yes i need it for mp/ i tried it.

 

It doesnt block anything and i can walk thought.

--

textures/system/shotonlyclip

{

surfaceparm nomarks

surfaceparm nodraw

surfaceparm nonsolid

surfaceparm nonopaque

surfaceparm shotclip

surfaceparm trans

}

--

Is there a way to handle it with a script?

 

ty

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