|_Stiller_| Posted August 31, 2004 Posted August 31, 2004 I need a force field which reflect/block weapon fire ONLY. So one shall be able to go thought the field. It would be the best if it were invisible. Is this feasible? I hope that somebody can help me. ty Stiller
|_Stiller_| Posted August 31, 2004 Author Posted August 31, 2004 ty, but ShotOnlyClip doesnt work too =( I can walk thought and shot too... . My first try was an own Shader, I had activated "ShotClip" in ShaderEd2, but it blocks nothing...
Mercenary Posted August 31, 2004 Posted August 31, 2004 shotonlyclip works for me. make sure you're not using shotclip.
|_Stiller_| Posted August 31, 2004 Author Posted August 31, 2004 I used shotonlyclip. weeeee=( now i tried it in singleplayer and it works =( so i cant use it in multiplayer?¿?
Jedi_Vogel Posted August 31, 2004 Posted August 31, 2004 Have you tried it in MP? If not do so? and would applying it to a caulk-nonsolid do it? Not that I'm sure on this AT ALL, just a random thought.
|_Stiller_| Posted August 31, 2004 Author Posted August 31, 2004 Yes i need it for mp/ i tried it. It doesnt block anything and i can walk thought. -- textures/system/shotonlyclip { surfaceparm nomarks surfaceparm nodraw surfaceparm nonsolid surfaceparm nonopaque surfaceparm shotclip surfaceparm trans } -- Is there a way to handle it with a script? ty
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