|_Stiller_| Posted August 31, 2004 Share Posted August 31, 2004 I need a force field which reflect/block weapon fire ONLY. So one shall be able to go thought the field. It would be the best if it were invisible. Is this feasible? I hope that somebody can help me. ty Stiller Link to comment Share on other sites More sharing options...
Mercenary Posted August 31, 2004 Share Posted August 31, 2004 Use shotonlyclip in the system texture set. Link to comment Share on other sites More sharing options...
|_Stiller_| Posted August 31, 2004 Author Share Posted August 31, 2004 ty, but ShotOnlyClip doesnt work too =( I can walk thought and shot too... . My first try was an own Shader, I had activated "ShotClip" in ShaderEd2, but it blocks nothing... Link to comment Share on other sites More sharing options...
Mercenary Posted August 31, 2004 Share Posted August 31, 2004 shotonlyclip works for me. make sure you're not using shotclip. Link to comment Share on other sites More sharing options...
|_Stiller_| Posted August 31, 2004 Author Share Posted August 31, 2004 I used shotonlyclip. weeeee=( now i tried it in singleplayer and it works =( so i cant use it in multiplayer?¿? Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted August 31, 2004 Share Posted August 31, 2004 Have you tried it in MP? If not do so? and would applying it to a caulk-nonsolid do it? Not that I'm sure on this AT ALL, just a random thought. Link to comment Share on other sites More sharing options...
|_Stiller_| Posted August 31, 2004 Author Share Posted August 31, 2004 Yes i need it for mp/ i tried it. It doesnt block anything and i can walk thought. -- textures/system/shotonlyclip { surfaceparm nomarks surfaceparm nodraw surfaceparm nonsolid surfaceparm nonopaque surfaceparm shotclip surfaceparm trans } -- Is there a way to handle it with a script? ty Link to comment Share on other sites More sharing options...
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