Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 --CONTINUED-- Go left from the door, across the bridge. Make another left into the building with the E-WEB in front, and into the next one. Waste all the Imps, and continue outside. Go out, and deactivate the bomb. Circle around left to find a secret area. Hop down from the catwalk, and you'll find a sentry with a ammo and shield recharge. Get back up using the boxes, and go back to the E-WEB. Make a left and kill the Commandos, and then go back and in the locked door across from the E-WEB. Go down stairs for goodies, then up and in the door to your right from the lift. Take the lift to your left down, grab all the goodies and go into the next room to deactivate the next bomb. Take the lift in this room up, and hop across to kill the Commando. Go through the door and kill all the Imps here, then go back to see more baddies across the break in the catwalk. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 --CONTINUED-- Go through the door and kill all the Imps here, then go back to see more baddies across the break in the catwalk. Hop over and kill em all, then go through the now open door to your right. Go in and deactivate the last bomb. Then go out and to to left, jump over the break in the catwalk. Go in the next door; hop down, take out all the Imps, go outside to the left. Keep going left (not over the bridge) and kill everyone. Go over this bridge and continue on. Use the key you got on the door, go through and make another left out to where you left your ship, and end level. Ok, and I'm just finishing Blenjeel! Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 Go Sam! http://strategy.jediknight.net/jka/level3.shtml (slowly posting 'em) PS: No need to do a walkthrough of Demo Tatooine (that's already taken care of as far as I'm concerned), but if you do play the demo do it for Demo Chandrilla and to note any differences in game mechanics (mostly what happens to you between missions and if you find anything else different) between that and the full version. Anything of note really... But first the main levels. ; ) Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Ok, here ya go! Blenjeel Merchant Rescue You start on a rock by your ship. Hop over to the left using the rocks and other junk littering the sands. Run over this part to pick it up, after you get it, go back to your ship. Go in to the seating area, and directly to your right run up to the console, you'll automatically use it. Go back out and make your way to the ship, go inside and through the broken door. Walk over this to pick up the next part, and then go back to your ship. Make a left in your ship and run against to console, it uses it again. Make your way to here, across the sands using the junk again. Keep going on the rocks and you'll find another part. Get it and do the same thing you did with the other parts. Go in, make another left and run up to the console again to place it. Now go all the way to the W side of the wreckage and you see another part. Place the last part, and end level. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Allllllright here ya go: Corellia You start on the back of the tram, and you need to get on top. Use the pipes to get on top, and go on. Go all the way to the end, hop down, and turn around and go inside. Go to the end of the tram, hit the switch. Go back and use the red pipes to get to the next tram section. Hop again to the top, and go down the other side. Use the boxes to get to the top, then hop over to the top of the next tram. Kill the Cultist and the Mercs, then use the big pipes to get back up. Hop to the next tram and go inside, clear it, then go to the next tram. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Go left or right side, and around the tram, kill the baddies, hop to the next tram. Go in the door on the E side of this tram, and use the lift inside. Blast the two controls on either side of the force field to deactivate it, then go up and out using the window. Keep hoping trams, and then go up this to the next tram. Go down the other side, and on to the next tram. Kill the Cultist, then deactivate the bomb. Hop the remaining trams, then use the controls at the front of the tram to finish the level. Ok, that's all for now, I've got to get Hoth together now. Good run anyways Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 Great! But can you PLEASE name your files sequentially (#-1.jpg, #-2.jpg, etc.)? It saves me having to rename them all or guess what order they go in without looking at the thread.. ; P Also, PLEASE if you are going to use cheats or mods, DON'T let it show in the pics. I don't want to confuse people by showing them weapons they can't get in the levels or whatnot. So Please re-take that screenshot with the "special rifle" above. Thanks! Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Well, I did (for example level 5 screenie 1 would be 5-1) but the hosting guys renumbered it somehow than what I had it as. Stange.... Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 Ok, well do what you can then. (See above post, I updated). ----> this pic needs replacing... Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Oh, right. Sorry, my bro put that on I'll re-take it, and post here in a min. Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 Also, if ANY of your shots depict secret areas (not just "goodies") please label them as such. Since I'm not playing along with you I don't know if what you're posting is a regular shot or a secret area unless you say so. So go back up there and indicate if you left any off... thanks! Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 If I'm by a secret area, I tell you in the text. Like in the first part of Bakura, I say under the stairs is a secret area, and so on. I don't have all of them, just the ones I remember. Also, I updated that one screenie of the gun. Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 Excellent. Dunno if I'll be able to keep up tonight, but I can at least collect and upload the images for later updating. So far I've got Levels 1-6 done, with 7 partially done. I need to get a shower and some dinner, but I'll be back hopefully. Then I'm leaving later tonight for a few days. Keep up the great work! Btw, neat siggy there, just noticed it.. ; ) Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Yup, just made it Well, I don't know if I'm gonna be able to finish Hoth tonight, but I'll try. Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 Nice. ; ) Okay, well, levels 1-7 are now posted. Just tweaking a couple of things, feel free to have a look if you like! http://strategy.jediknight.net/jka/contents.shtml (notice you can now click and go directly to the one you want to view) PS: Anytime you run across a new enemy, please make a note of it. I'm not too worried about every variety of Gran with a new weapon, but mostly the EASY TO FORGET stuff like a Cultist with new Force powers and a Staff or Two sabers instead of one saber. What enemies did you encounter on Bakura besides Imperial Saboteurs (the guys with cloaks)? I forget if there were any LIVE Imperial workers and if there were any Stormtrooper Officers... Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Well, right now I don't think there are any "new" bad guys in levels 1-7. It really only changes on the second tier. BTW, what does a staffer do at the site? Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 They have FTP access and update whenver they want, as opposed to like we're doing now with you posting stuff here or sending it to me and me posting it when *I* feel like it. ; ) And you get your name on the staff page to get spammed by people who get stuck in the game (though this happens less than one might imagine!). Okay, cool. Take special note on any of the "required" missions (like Hoth) if you get any changes in Force or gear to take with you. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 The only changes in base force powers happens as you progress through 1-2-3 tiers, but you get to choose the other 8. I'll tell you if there are any loadout changes.. Also, I've got the Hoth (pt 1) pictures done, and I'll have them hosted later, along with Hoth (pt 2). Cheerio! Link to comment Share on other sites More sharing options...
Kurgan Posted September 4, 2004 Author Share Posted September 4, 2004 What I mean is, do you get to give yourself another Force Star before you begin any of the Hoth missions? Like that... Also do you get a loadout before that mission or just keep whatever gear you had at the end of Tier 1? That's the kind of thing I'm wondering about. PS: for txa1265's benefit, here's what the quotations will look like. I'm using your screenshots, resized and brightened a bit with quotes from the page and inserted where they appear appropriate. http://strategy.jediknight.net/jka/level2.shtml Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 I'll go check that out, BRB. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Nope, its standard loadout, no force points. I'm assuming there's no force points because its not an "official" mission. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 Alright, here's Hoth 1: Cult Investigation, Hoth You start in the middle of a snowy plane; get one of the Taun Tauns to ride. Go just about straight from where you started, navigating by the lights, and dismount here. Kill the Wampa, and go on to the left. Kill the Stormies here, and go right. Clear everyone out, and then go in the opposite direction. Grab a Taun Taun, ride it to the E-WEB that's to the right side of the next area. Blast the AT-ST with it, and then keep moving around to the right. Use the boxes to hop the wall, and go inside. Go to the right lift, and go up. Break the grate behind you for a secret, and then go into the room. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 --CONTINUED-- Use the console in the middle of the room, and then look right at the frozen wall. Use Force Push on it to break it for another secret area. Use the other lift, go down and clear the room, then go out the door. Waste the guys here, and then go through the other door. Go around the room, and go through the next door. Kill these Imps, then use the lift. Kill these StormTroopers, then go outside. Use the E-WEB to kill all the troopers, then follow the beacons as you mention. Hop over the AT-AT hulk, kill the baddies, then look at the force field. Blast the little thing beside the beacon, and it'll shut off. Go down and jump into the hole for end level. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 And here is Hoth pt 2: Ice Planet Hoth, Echo Base You start in a tunnel, go through it and you come into a hanger of sorts. Hop down, blast the stormies, and go to the tunnel. Blast all the troopers here, and then go into the tunnel and do the same. Make a right for a secret, then go into the other tunnel. Clear the rooms, then go into the door to the right of the shield recharger. Use the lift in the middle of the room. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 4, 2004 Share Posted September 4, 2004 --CONTINUED-- Go into the doorway in the room with the E-WEB, and waste the troopers here. Kill the other troopers, then continue on till you get to a room with a shield recharge, and ammo generator. Use the lift, continue on until you get to the control room. (cutscene) Kill the Cultist, and go through tunnel. Go through the doorway, and kill the Wampa, and continue on to meet and battle Alora and end level. Link to comment Share on other sites More sharing options...
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