Kurgan Posted September 7, 2004 Author Share Posted September 7, 2004 Also please document for me the new load outs and when they occur as well as the saber changes (when you get your fist choice of new stance adn when you get the last choice). Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 7, 2004 Share Posted September 7, 2004 Well that's simple. I think I said where the new loadout was at Vjun, you get the Concussion Rifle, and at Bast Castle, Lower Floor is where you get the Merr-Sonn, so its not that hard to figure out those.The saber changes are at the start of every tier, and the decision to get duals, staff, or single is at the start of the 3rd teir. Also, I really don't think there is need to make two seperate walkthroughs for Light and Dark, since the only changes are that you either fight Dark Jedi only, or both Dark and Light, and then all you have to do is fight Tavion and Kyle. Also also, I was planing on doing a run through the demo anyways, since you told me to a while back Maybe just put that up instead. Link to comment Share on other sites More sharing options...
Kurgan Posted September 8, 2004 Author Share Posted September 8, 2004 Well I sort of assumed (with my hazy memory of it) it went like this: Loadout for Tier 1: ST Rifle, Bowcastor, Demp2, Disruptor (and the three explosives; and of course your mandatory pistol and saber). Loadout for Tier 2: The above, plus Flechette and Repeater Loadout for Tier 3: The above plus Merr Sonn and Concussion Rifle But if the loadout changed BEFORE the start of the actual tier, in one of the "required" missions, that is what I wanted to be sure of, so I could note that on that mission's page. Likewise the saber changes, so I could note those on that page it occurs as well. Anyway, I'm not quite home yet, but I should be tonight and I'll make those updates as soon as I can! Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 8, 2004 Share Posted September 8, 2004 Well, on Vjun, you get both the Conc Rifle and Merr-Sonn, and then the loadout changes so you can get them at the start of the 3rd teir. Link to comment Share on other sites More sharing options...
Kurgan Posted September 8, 2004 Author Share Posted September 8, 2004 Ah that's nice, almost as if the "weapons you collected are still will you" but somehow you're limited in what you can take along on your mission (Luke & Kyle's meddling). PS: What happened to your images of Dosuun? I can't see 'em (broken images). Realize I only have levels 1-10 uploaded to Strategic Academy, so I hope you have backups of everything else. I'll have to upload the rest tonight... Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 8, 2004 Share Posted September 8, 2004 Yup.. to bad... I wish your loadout carried over to the next mission... BTW, are you going to get Battlefront? Link to comment Share on other sites More sharing options...
Kurgan Posted September 8, 2004 Author Share Posted September 8, 2004 Yes, as long as LucasArts remembers to mail me a copy. ; ) Btw, see my last post at the bottom of page 2. Do you have those Dosuun images reposted/fixed? Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 8, 2004 Share Posted September 8, 2004 How odd..... I wonder where they went. I'll repost them in a little bit. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 8, 2004 Share Posted September 8, 2004 Ok, I fixed them... Also, just tell me when you want the next levels so I can post 'em.. Link to comment Share on other sites More sharing options...
Kurgan Posted September 9, 2004 Author Share Posted September 9, 2004 Okay levels 10-12 are posted. The "New Enemies" are all incomplete, and I have no idea about the "New Weapons" and I need to update the secrets for the last 5 or 6 levels, and update the Loadout info for Tier 2. But I'll have to deal with that tomorrow... Update: 13 & 14 posted. Working on 15... Link to comment Share on other sites More sharing options...
Kurgan Posted September 9, 2004 Author Share Posted September 9, 2004 Levels 10-17 are posted. So go ahead and post up whatever else you have... and fill in the gaps where you can to (see my above post). Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 I think we should get the whole walkthrough posted, then worry about getting the secrets in it as well as the force powers info, and the enemies. I just want this to go as smooth as possible, and then when I'm finished, we can then worry about the little things... I'm going to post some more levels later, and the links to all the Vjun levels aren't there... or am I looking in the wrong place? I also noticed that you didn't include the Heavy Imperial Repeater, on this: Tier 2 Weapons: You always begin these missions with the BlasTech Pistol and your Lightsaber, as well as a choice of two (2) of the following weapons: Stormtrooper Rifle, Bowcastor, Disruptor, or DEMP2. Additionally you may choose one (1) of the following throwable explosives: Thermal Detonators, Trip Mines, or Det Packs. Please don't hurt me... Link to comment Share on other sites More sharing options...
Kurgan Posted September 9, 2004 Author Share Posted September 9, 2004 Ok. I just wanted to make sure you weren't going to forget all the new stuff encountered as you go through each level. ; ) Long as you're keeping track, no problem. Contents page updated: http://strategy.jediknight.net/jka/contents.shtml Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 Dun dunnnnn... Chandrila! Chandrila, Cult Investigation New Enemies: Cultist Force Users, Staff Reborn, Dual Sabers Reborn You start behind a boulder, use Push on it to get out, then fight the Dark Jedi. Look to your right, and down, there will be two mercs talking. Waste them, and go along the walkway. There will be two Cultists attempting to jump across to you, Push them as the jump and they'll fall. Hop over to where they were, and circle around this way. Kill the Dark Jedi, and go through this doorway. The bridge explodes, jump over it and go straight. There will be several Cultists here, kill them. Look at the door on the E side of the room, turn on Seeing, and Pull it. Go through, kill the Dark Jedi. Go on and there will be another Dark Jedi on this. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 --CONTINUED-- Kill him, then hop down here for a secret. Then go down here, kill the Dark Jedi, and jump across. Kill the baddies on the other side, and go down the ramp. Hop across here, and go left. Go around on the walkway, and then hop down here, then keep hopping down until you get to the lower level. Go around this way, and hop off to the right. Jump the gap and go all the way to the end. Jump on here to get up. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 --CONTINUED-- Jump up to get to the next level. Continue on and kill the two Dark Jedi guarding the stairs. Go up, kill the last Dark Jedi. Go up to the tomb, turn on Seeing look left, you'll see a stone that's under a sign on the wall, push it and do the same for the opposite wall. Keep running until you get to the bridge, then ending cutscene. Gonna get the next level up in a few mins... Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 Next! Taanab, Cult Investigation. New Enemies: All kinds of Cultists You start by running from a friggan big Rancor. Turn around immediatly, and run this way. Ignore all the baddies, the rancor will eat them all, and use this console. Turn around again and look at the crane that's moving the box, there was a door behind it. Go through, Ok, now you actually have to wait for the rancor to bust through the big door. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 --CONTINUED-- Run this way, and after you get to the end, wait until the rancor almost gets you, the door unlocks, go through. Run all the way to the end of this section. Use the console to the left. The rancor busts down the boxes, letting you through. Go straight and you'll see a door and a console. Use the console, and then go inside the door to your right. Kill the Dark Jedi, and then use the console in this room for end level. Next level coming up! Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 Next level here ;-) Yalara, Dismantle Device You start outside a door, go in. Circle around, go through the door, same thing for the next room. Go in the lift, once up, clear everyone put, then go through the door on the W side. Make a right into the lift, go down. Clear the baddies, then go through the door on the left. Waste the Imps here, then use this console. Go back to the fan that was on, now its off. Hop through, ride the air current to the top again, hop through the fan up there. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 --CONTINUED-- Kill the Cultists here, then go left through the door. Go this way for a shield recharge and ammo. Go back and straight to kill two Cultists, go through the door. Kill the Dark Jedi here, then go to the fan. Use the air currents to again ride to the top. Cross the bridge and go into the structure in the middle, battle your way to the top. Go out, kill the baddies, then use the lift on the tower. Kill everyone here, then plant the bombs for end level. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 Byss, Force Theft Investigation New Enemies: Phase 2 Darktrooper? You start in a hanger with Kyle working on the door. Go in this door. Circle around kill everyone and then go through the door at the end. Get the security key from the officer, then use the door. Get off the lift, go around until you find this door. Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 --CONTINUED-- Go through, use this console to disable the tractor beam. Go back through the door you came through, and go back to the lift, go through the door thats across from it. Circle around to this door, go through. Continue past this open door. Use this lift go up, then take any station, and blast all the TIE's. Go back to the lift. Go around until you find the now open door with a stormie in it, go out and clear the hanger for end level. Link to comment Share on other sites More sharing options...
Kurgan Posted September 9, 2004 Author Share Posted September 9, 2004 Yeah, I need to update the tier loadouts: Tier 1: BlasTech pistol, Lightsaber + (2 of) ST Rifle, Bowcastor, Disruptor, DEMP2; (1 of) Thermal Detonators, Det Packs, Trip Mines Tier 2: (above +) Flechette, Heavy Repeater Tier 3: (above +) Merr Sonn, Concussion Rifle It's the in-between missions I'm not sure about. Now to catch up... ; ) Link to comment Share on other sites More sharing options...
Sam Fisher Posted September 9, 2004 Share Posted September 9, 2004 Also, you get the Repeater in the Mercenary Activity mission... Ok, here's the last mission I've got, haven't had much time to play, so I just did as much as I could. I'll try and get the last levels to you in the next day or two. Then after I'm done, I'll do the Demo levels for you. Ord Mantell, Weapons Destruction New Enemies: Boba Fett You start with a fight with Boba Fett, hurt him enough and he'll leave. Go through the big door on the N side of your starfighter, and take this door and make a right. Go in there, plant the bomb. Go back arund this way, and go through next door on your left, plant the bomb. Go out and to the NW is another door way, go in and follow it until you find another weapon pile, plant your bomb. Go back to your ship, and through the doorway opposite the one you came through. Make a right through the doorway, then a left, and continue on until you get to another weapon cashe. Go out through this doorway, then make a right into this doorway. Go in either of these doors, destroy the weapons. Go further along, and destroy the last weapon pile, return to your ship for a showdown with Boba and end level. Link to comment Share on other sites More sharing options...
Kurgan Posted September 9, 2004 Author Share Posted September 9, 2004 Yeah, I don't recall if the Demo mission (for Chandrilla) gave you the full Tier 3 loadout or not... I assume you got a force star for completing a mission to move on to the next one... PS: That "phase 2 darktrooper" is known as the "Rockettrooper 2" (or Jet Pack stormtrooper). PPS: Both versions of Level 18 posted. Working on 19-20. Hopefully finish posting the rest by the end of the day. Keep 'em coming! Link to comment Share on other sites More sharing options...
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