Guest Magnus_Locke Posted October 7, 2001 Share Posted October 7, 2001 I am still d/ling the demo, but I watched several videos on Gamespot and the Aircraft are STATIONARY when they fire. WHAT THE HELL IS THIS?! Aircraft don't boot 500 km/h just to halt and start firing. Tie Bombers don't stop and unload their payload, they fly by and let it drop like Napalm. This needs to be fixed immediately. Look at Force Commander, the Air Units were done quite well in the way they looped, circled and strafed targets. The Tie Bombers flew at a decent altitude and unloaded their payloads and got the hell out or circled around for another pass. I sincerely hope that Lucas Arts changes this. All they have to do, is plug in any of the Star Wars movies, any of the Star Wars Games, and see how the Aircraft maneuver themselves when firing. Pff, stopping and firing, what a bunch of crap. Link to comment Share on other sites More sharing options...
Guest Luke Skywalker Posted October 7, 2001 Share Posted October 7, 2001 Thats a really good point. The air craft do stop out of no where but you have to remember that the technology to do that exists in the star wars time frame Link to comment Share on other sites More sharing options...
Dagobahn Eagle Posted October 7, 2001 Share Posted October 7, 2001 Don't worry about the bombers, what is odd is that TIEs, Z-95s and X-Wings stand still while in a "dogfight". The TIE Bombers and Y-Wings have got proton torpedoes, which would explain stuff (okay, I know the TIE/B has bombs and the Y/W had them in Rogue Squadron), but only a very arrogant pilot, one houndred per cent sure that nothing could harm his craft, would cut his throttle and sit still while in an aerofight ! I'll have to suggest for Gaber if he could add some kind of patch or something that spiced up the dogfights a bit . It may be hard because of the AoK engine, which was never meant to have dogfights at all (Idea: Give the Y-Wings a Trample attack, like the Catapracts in AoK! That way, they'll fly over a target and damage it! Can someone mod the game to add this?). Besides from that, though, air units are cool. Link to comment Share on other sites More sharing options...
Guest Jake Rendar Posted October 7, 2001 Share Posted October 7, 2001 you're all right, units are to weak, buildings are to strong. Link to comment Share on other sites More sharing options...
Guest Luke Skywalker Posted October 7, 2001 Share Posted October 7, 2001 I think everything is totally realistic in the star wars universe, if you dont like it then go watch the movies and read the books and youll realize that there totally realistic ALL TH UNITS AND BUILDINGS Link to comment Share on other sites More sharing options...
Guest Paladin Posted October 7, 2001 Share Posted October 7, 2001 Air Units really suck. I know its the demo but come on. Way to weak. Oh and BTW the laser turrets are way too strong Link to comment Share on other sites More sharing options...
Booya2020 Posted October 7, 2001 Author Share Posted October 7, 2001 Well id rather it be an option. I would be cool to have the units move around while firing but if they stand still they can be jusssttt out of range of that tower with no worries. Moving around may also be good so they can avoid all those incoming missles. It doesn't bother me that much because it seems air units are just used as fear weapons,which they excel at. All of the AA units cant fire at anything else so they can be veiwed as a waste of resources and time. From what I've been hearing those post-tech level 4 air units will be powerful and able to withstand multiple hits. i think I heard it is somewhere in the range of 100 hit points and sheilds? You will need lots of missles to take those down. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted October 7, 2001 Share Posted October 7, 2001 Originally posted by Booya2020 From what I've been hearing those post-tech level 4 air units will be powerful and able to withstand multiple hits. i think I heard it is somewhere in the range of 100 hit points and sheilds? You will need lots of missles to take those down. Try more like 40 Hp and shields Link to comment Share on other sites More sharing options...
Compa_Mighty Posted October 7, 2001 Share Posted October 7, 2001 I was looking at the screenshots at lucasarts, picture #8 shows anadvanced bomber with two hitpoint bars, each with 30 points. That's 60 hitpoints, is that really weak? Link to comment Share on other sites More sharing options...
Guest Thrawn Posted October 7, 2001 Share Posted October 7, 2001 AIR UNITS ARE AWEFUL!!! They are 99% TOO WEAK!!! Link to comment Share on other sites More sharing options...
Guest Luke Skywalker Posted October 7, 2001 Share Posted October 7, 2001 Well like I said before we dont want another wave of air units like the banshees in tib sun destroying your base that is protected by 30 sams or aa Link to comment Share on other sites More sharing options...
Guest ChrisC3po Posted October 7, 2001 Share Posted October 7, 2001 Once you get into the 4th tech level, with fully upgraded ships, the air units are quite powerful. Two or three bombers can easily take out an anit-air turret, the fighters can destory a small group of soldiers in a few seconds. Link to comment Share on other sites More sharing options...
Guest Admiral Thrawn Posted October 7, 2001 Share Posted October 7, 2001 Hey guys! Wake up, the fighters and the transports are useful! The Transports take forever to kill, and you can make a map like Black Forest, useless. The fighters are going to be awsome on space maps! Link to comment Share on other sites More sharing options...
Emowilli Posted October 8, 2001 Share Posted October 8, 2001 Chris, Do you have experience with Level 4? From looking at the tech tree improvments and how the bombers work now, I find it difficult to beleive 3 could take out an anti-air turret. I'm not sure 30 3rd age bombers could. Emo Link to comment Share on other sites More sharing options...
Guest Luke Skywalker Posted October 8, 2001 Share Posted October 8, 2001 He probably does, Chris is cool:cool: Link to comment Share on other sites More sharing options...
Influenza Posted October 8, 2001 Share Posted October 8, 2001 Magnus_Locke was correct in complaining about the hovering aircraft. That's complete CRAP, utterly false to the Star Wars universe. It's another reason why BG would've been (arguably, admittedly) better in the Total Annihilation Engine, where air units strafe, engage in dogfights, and juke in 3d-modeled glory. Link to comment Share on other sites More sharing options...
Guest Magnus_Locke Posted October 8, 2001 Share Posted October 8, 2001 Yeah go Influenza! "If you stopped to shoot at me, I'd mess you up son" Link to comment Share on other sites More sharing options...
cossack1812 Posted October 8, 2001 Share Posted October 8, 2001 Influenza, about that Star Wars:Total Annhilation, ive heard that there is a mod for TA that is star wars, ive only heard ABOUT it, no wait, yeah it exists but it isnt finished looks better then this and i dont think the units stop to shoot thank god Link to comment Share on other sites More sharing options...
Guest Luke Skywalker Posted October 8, 2001 Share Posted October 8, 2001 Yah theres a TA star Wars mod ill find the site and post it. THeres also Star Craft ones too. Link to comment Share on other sites More sharing options...
Influenza Posted October 8, 2001 Share Posted October 8, 2001 This is a little self-serving, since I'm on the SWTA team, but the link to the Star Wars mod for Total Annihilation is http://tauniverse.com/swta. Check it out! I think there's two SW conversions for SC. Check out the TA-engine thread that I linked to above, where someone posts the links to those conversions. Link to comment Share on other sites More sharing options...
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