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Spells.2da Question


Wulfson

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I was looking at this thread and had a bit of a ponderance...

My thought comes from this:

 

forcehostile: icon order in the hostile force list that appears over enemies

forcefriendly: icon order in buff list

(if >1 spells have same number, one with higher force priority is the one displayed)

 

The thread gives the following for forcepriorty:

forcepriority: column number where force appear in during GUI levelup selection

But another poster said that the pips column is actually where the skill appears on the levelup screen, which makes me assume that forcepriority is actually used to make "out of date" force powers not appear in the menus.

 

I've not actually made any sorts of mods, so I'm wondering is my assumption true?

 

If my assumption is true, would that not mean that a new force power with the same forcehostile or forcefriendly number as an already existant power and a different forcepriority would either not show up (lower priorty) or keep other powers from showing up (higher priority)?

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Interesting question...

 

I'm not exactly sure what your assumption is, but here's the way I understand the spells.2DA in regards to what you are talking about:

 

Take a set of 3 spells like my Morphing mod (shameless plug!!!)...

 

They are friendly powers, therefore they are all logged in the forcefriendly section. They all have the same number (16 I believe) in the forcefriendly section. This puts them all on the same row in the level up screen. Forcepriority determines what order they come in on the level up screen. In this case, Polymorph has a 0, Shapeshift has a 1, and Shapechange has a 2. This places the powers in that order (Polymorph, Shapeshift, Shapechange) from left to right on the level up screen.

 

The pips for the powers (which are logged Polymorph = 1, Shapeshift = 2, Shapechange = 3) determine which power will be displayed in the friendly powers use section (the area on the screen where you can click on powers like Cure and Speed when using them in game). This means that if I have leveled up enough to use all three powers, only Shapechange will be able to be used ingame, because it has the highest pip.

 

So... all that said, if you were to say have a 4th power logged as a 16 in the forcefriendly area, and it has a forcepriority of 3, then it would replace the power logged with a force priority of 2, and that power would not be displayed. In this example, Shapechange would no longer exist. (note: I've done a bit of experimenting with this, and I'm pretty sure this happens all the time. If I'm wrong, someone please correct me.)

 

I hope this helps somewhat. If I am mistaken in any way, I'm sure someone will correct me.

 

P.S. I'm finally back everyone, and have some new powers coming out soon (hopefully)!!! :D

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It's funny that you should be the one to respond to this, Knight...I was messing around with your Invisibility mod when I came up with the question :p

 

I did a test of it with the invisibility mod...I set your new powers to the same forcefriendly as the Force Aura line of powers, left the pips alone, set the forcepriority on Meditation to 4, and then set my level down on an existing save and went to see what the level-up screen had to say about things.

I had already taken all the existing line in this save, so I didn't need to try and take any of them now...good thing, too, 'cause when I got into the game, Sanctuary had replaced Force Shield. Invisibility was on a line by itself below Force Aura, and Meditation wasn't on the screen at all. Also, neither of the new skills would show up in the buff selector, only Force Armor.

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