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SWGB2: Commander-specific unique units


Darth Windu

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Okay then I've Played A Game with a system similar to what Windu describes i can't remeber what it was actually called.

 

Windu would you allow several projects to be researhed at once and split the creits you put into them.?

 

Would you have Specific Catagories for Research Like Bomber Research Fighter Research Advanced Infantry Weapons Research-(Rebels Only) Advanced Medh Research (Empire Only)-Gyro Stabilisation Research-(For Walker Mechs) Advanced Droid Research-(Confederacy Only) Advanced Cloning Research-(Republic Only)

 

Does Each area have a fixed cost to research can you order double Money and double the speed of research but double the cost?

 

For the Interface will you have a quick Research Interfarce like in imperium Galactica 2 which i'll explain in the main interface there is a lightning bolt which you can click on and this brings up a quiick menu under Spaceships Buildings and Tanks and each has a project you can put finds into while each gives no description aprat from at the bottom of the menu a cost instead you could have Aircraft Reserach Ground Forces Reseach and Buidlings Research and in those have breakdwons there.

 

If you answer those questions you'll have answered most of Vostok's

 

While Vostok asks vague question that rarely indicate what Answer he wants I cut straight to the point and get the answer I want.

 

It is possible to balance 4 civ's with commanders Vostok let's bring your own Example out of the Cupboard and present AoM it's generally balanced. Give windu the benefit of the doubt Give him ideas and examples don't falme his idea since It looks pretty good now opposed to yours Vostok which gets worse with each revision indeed the one you had quite a while ago was far superior indeed the best feature out of yours is that Advanced Tactics.

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You'll note I never said Windu's idea could not be balanced. Just because Zero Hour was poorly balanced doesn't necessarily mean Windu's will be, and in fact since the unique elements of his Commanders are so minor it will be quite easy to balance. All I said was the Commander system will not be as great a gameplay device as Windu envisions.

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Who Said YOU HAD to like it Everyone Does thinsg even though they don't like it.

 

Stuff Happens Get Over it

 

and what I actually Meant was Less Units Could Actually Lead to More Diversity.

 

Less Time Complaining And Flaming Is More Time Making Ideas And CONSTRUCTIVE Comments and CONSTRUCTIVE Criticisms.

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I have not yet seen any flaming in Vostok's comments. It's criticism. If you think that's flaming, you really need to learn how to take criticism from other people...

 

 

I said it before and Vostok said it again, it's quite hard for someone to come up with ideas for something they don't agree with.

 

If I was anti-Bush, how would you want me to find ideas that would help his campaign?

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Indeed, people did do me the courtesy of helping with my template. I have done the same to Windu by telling him to drop the Commander system.

 

When people commented on my design they didn't say "I don't like the fact you've separated the Geonosians and Confederacy, so why don't you give them huge advantages when allied?" they said "put the Geonosians back with the Confederacy".

 

Why would I suggest something I didn't believe was a good idea? Any units I would suggest to Windu would not be what I think is best, as he's already got all the units I like included. So I won't suggest rubbish for the sake of having something to suggest.

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Viceroy-

Windu would you allow several projects to be researhed at once and split the creits you put into them.?

Not sure exacly what you are asking, but you can invest as many credits as you like and can distrube them over different research areas, ranging from 0-100%.

 

Would you have Specific Catagories for Research Like Bomber Research Fighter Research Advanced Infantry Weapons Research-(Rebels Only) Advanced Medh Research (Empire Only)-Gyro Stabilisation Research-(For Walker Mechs) Advanced Droid Research-(Confederacy Only) Advanced Cloning Research-(Republic Only)

No. Apart from being complicated, the individual units are such that, unlike SWGB, they do not need research to make them unique or as they appear in the films.

 

Does Each area have a fixed cost to research can you order double Money and double the speed of research but double the cost?

Absolutely. Each research item will have a specific cost. For example, if you are investing credits into aircraft research, once you have invested a certain amount, somthing like 'targetting computers' becomes available and is applied to your forces.

For the second question, yes. The more credits you put into research, the fast the technologies will become available. In this case, it is double the credits, half the time.

 

For the Interface will you have a quick Research Interfarce like in imperium Galactica 2 which i'll explain in the main interface there is a lightning bolt which you can click on and this brings up a quiick menu under Spaceships Buildings and Tanks and each has a project you can put finds into while each gives no description aprat from at the bottom of the menu a cost instead you could have Aircraft Reserach Ground Forces Reseach and Buidlings Research and in those have breakdwons there.

I really cant comment here because ive never played IG2, but invisage the interface as basically being the same as that of the unit-construction interface, with the appropriate modifications.

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