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Xavier2 W.I.P.


Xavier2

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I love what ye ve dane with the shoulders...I dare say yer model has nothing to envy from the model of the jedi uniform of kotor 2...yours is closer to the AOTC movie :) now just make various variations. If i remember correctly Achilles has done quite impressive colourings :) you could use these as well...I believe everyone liked them :D

 

Also about making them closed you can weld the points together.....cant you?:confused:

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Happy I could help out Xavier2 by re unwraping the arm and torso fixing the texture problem there. By adding the collar area to the top of the torso I prevented the unnecessary guess work that biowares left us with, on the default robes. I’m Still having nightmares from the female robes collar :p.

 

Anyways it looks great, my 2 cents don’t close the front, there will be even more clipping in the leg in attack position the reason is the robes on the flaps have 3 verts each and one is joined in the back to the pants I think they look more natural opened anyways.

 

@ Seon erm… no any change in plycount and the model will have to be partially re segmented, remapped completely , re weighed, and that a hell of alot of work for some simple flaps. We still are very restricted with models at this point.

 

svösh

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Originally posted by Xavier2

Sure i would love it.

Excellent. :)

 

Originally posted by Xavier2

And thanks to svosh, who teached me a techinique to place the UV map in the texture file as a layer, the updating job is gonna be much easier.

That will be helpful.

 

Originally posted by Xavier2

PM me your e-mail and i'll do it right away:)

Already done. :)

 

Originally posted by Achilles

That's actually good news. I think it will look more realistic that way.

Definitely.

 

Originally posted by Achilles

@Prime: Will you be making female robe skins this time also or just male?

If the model gets updated I can do it.

 

Originally posted by Seon

I love what ye ve dane with the shoulders...

Me too. That was one part of my original skin I didn't like, because the roundness made it difficult to do the tabards well and make them look right. This is much better.

 

Originally posted by Seon

now just make various variations.

I can't remember the ones that Achilles made that your are refering to, but would people be happy if I transfered my movie robes to this model? Or are there other variations people want done?
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Originally posted by Prime

Excellent. :)

 

That will be helpful.

 

Already done. :)

 

Definitely.

 

If the model gets updated I can do it.

 

Me too. That was one part of my original skin I didn't like, because the roundness made it difficult to do the tabards well and make them look right. This is much better.

 

I can't remember the ones that Achilles made that your are refering to, but would people be happy if I transfered my movie robes to this model? Or are there other variations people want done?

Well. If you can spare the time maybe those dark side/light side robes. They don't relate directly to any movie robe, but they certainlly look so. Plus i love the colour in the light side version.:)

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Originally posted by Xavier2

Well. If you can spare the time maybe those dark side/light side robes. They don't relate directly to any movie robe, but they certainlly look so. Plus i love the colour in the light side version.:)

Ah, I was actually including those when refering to my the movie robes. Yep, I'll do those too, especially since I will be using the dark robes for myself. :D
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Originally posted by Darth_ToMeR

What's with the Boba's Armor and Jango/Boba's Helmet?

About Boba's armor:

 

The solution i came up to make Boba's armor (based in soldier clothes) available to everyone is to use a disguise property. That way everytime you use it, your body morphs into a soldier body. The game uses this when you get the sith armor. He changes your body model to another body model not available by default.

 

The problem is the effect doesn't changes only the body, but every appearence info, including size and head. This way the armor user will have someone else's face.

 

This technique woud be the most sucessfull one if some scripter could crack the way the game makes the head # 66 (Revan's Leviathan cutscena head) work. I was hoping a scripter would be interested in looking into this.

 

About Jango/Boba's helmet:

 

The model i'm working has proved very hard to compile. I'm stuck till the new Mdlops version be released.

 

Sorry about the overexlanatory answer:D , since we discussed this in your Darth Vader armor thread, but i thought other folks should be interested in an update as well.:)

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Originally posted by Xavier2

About Boba's armor:

 

The solution i came up to make Boba's armor (based in soldier clothes) available to everyone is to use a disguise property. That way everytime you use it, your body morphs into a soldier body. The game uses this when you get the sith armor. He changes your body model to another body model not available by default.

 

The problem is the effect doesn't changes only the body, but every appearence info, including size and head. This way the armor user will have someone else's face.

 

This technique woud be the most sucessfull one if some scripter could crack the way the game makes the head # 66 (Revan's Leviathan cutscena head) work. I was hoping a scripter would be interested in looking into this.

 

About Jango/Boba's helmet:

 

The model i'm working has proved very hard to compile. I'm stuck till the new Mdlops version be released.

 

Sorry about the overexlanatory answer:D , since we discussed this in your Darth Vader armor thread, but i thought other folks should be interested in an update as well.:)

Thanks.

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Originally posted by Achilles

Nope..sorry...still confused. Let's try it again in the morning after I've had a few hours of sleep :D

Let me explain. In order to get the sash over the skirt, as in movies they're 2 separeted pieces of the jedi robe, i tried to insert into my robe model the sash from Nemo's robe model just to see if it works. Though this attempt looks great in GMAX, the game engine ís not able to translate it to the screen and either distorts the model, making the PC look like elastic man or crashes.

 

"Achiles sugestion" is probably the worst choice of words. I just thought you were right about how the sash along with the skirt would look awe.

 

After reading your post, i came up with the stupid techinique above and tried an attempt into it, again, by my own, not for any misdirection. But no harm done. It, unfortunatelly, just didnt worked.:)

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So ...any screenie-update?:)

 

As for the colourings the original game had the orange jedi robe :eek: made me go sick many times... so now you know what NOT to do... :p not striking colours. Use achilles and from the movies and if its possible put all of them...(about 15 in all i think) in an installer :)

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Originally posted by Achilles

Prime, I think he was referring to these:

 

http://www.freewebs.com/achilles01/jedirobes.htm

Ah OK. Thanks.

 

There is actually more tweeking than I thought, so I am more or less reconstructing the skin from pieces of the old texture. Oh well.

 

However, I noticed something wierd. The sleave has a odd shadow on the arms at certain angles. The shadow line down the the sleeve is too defined. Ignore the other crap on the texture. :)

 

shadow.jpg

 

Is there anything that can be done about this?

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Looks like The models verts are squaring it off to much, that has to be tweaked on the model only. Either those vert down the seam have to be pushed in a bit and non uniformly so it helps the texture flow, or the verts on the two sides of the seam have to pulled out a bit I just looked at the model in 3d again it’s not from the UV map I can try a few things with it if you wish.

 

You will notice this seam on the back of the arm on some of the Armour is very obvious.

 

svösh

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Originally posted by Prime

If it is possible to tweek the model to make this less pronounced, I think it is worthwhile. If you want to try something, svösh, that would be a big help. :)

Indeed. Consider other possibility though.

 

I noticed the same thing with my Boba Fett armor, although i never had done anything in the arms.

 

My guess is that the compiled model tends to be a bit squared off by default. If you look in GMAX viewport, before converting to .mdl, with or without skin you won't see this.

 

EDIT: Master svosh. The model Prime is working is a version i have tweaked, after you sent me the UV map stuff. I'm gona send you this new version.

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It is hard to tell the changes from this distance, but here is a current shot of the robes. There is still a lot of tweeking and blending left to do and little details to add, but at least now the different sections are lined up properly...

 

robe1.jpg

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Originally posted by Prime

It is hard to tell the changes from this distance, but here is a current shot of the robes. There is still a lot of tweeking and blending left to do and little details to add, but at least now the different sections are lined up properly...

 

robe1.jpg

Getting there. Nice work Prime.
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Originally posted by Amezaroth

Heh just to think what would happen if we could replace all the original ingame robes with the updated versions, maybe then the jedis might even look like jedis...

It can be easily done either with appearence.2da editing or Hexediting the new models into the versions to be replaced.

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