kingguru Posted October 12, 2004 Share Posted October 12, 2004 Nice ( just always remember that the end file size must be the same , try cramming anything you can into the space allowed for any weapons, hehe trust me its fun , I spent 10 hours trying to get ATAT cannons to fire from my ewok. Link to comment Share on other sites More sharing options...
toiletfetussush Posted October 12, 2004 Share Posted October 12, 2004 ok I butchered the hot1.lvl file.. so Im doing a reinstall. Link to comment Share on other sites More sharing options...
toiletfetussush Posted October 13, 2004 Share Posted October 13, 2004 ok I tried using akE*all_walk_tauntaunPROP ¬í6˜all_walk_tauntaun...inst„ that dident work either.. I guess I try to DL the patch and see if I can find out what Im doing wrong. Link to comment Share on other sites More sharing options...
Vigil Posted October 13, 2004 Share Posted October 13, 2004 Weird.. In ewk.lvl there are three entries of ewk_weap_inf_spear When I changed all three to all_weap_inf_spear it crashed the game.. When I changed the first one only it crashed the game.. When I changed the second one it did nothing at all (but at least it didn't crash the game- yay!)... and when I changed the second and third both it worked. Why? How do you determine which ones to change... and what if I wanna give my ewok a lightsaber, for instance.. How do I do that and keep the file length the same? Can I use up the unused spots- the 00's that are between entries, or are they important? Do I have to add it in there and then perhaps remove it from something else somehow? I'm so confused- damn hex editing! s'fun though. V Link to comment Share on other sites More sharing options...
toiletfetussush Posted October 13, 2004 Share Posted October 13, 2004 Well... I looked at the way you guys did it and it look just like how Im doing it.. I still dont know what Im doing wrong.. I tried to add another xwing and it made the game crash. heres what I used akE*all_fly_xwingPROP ¬í6˜all_fly_xwinginst„ Link to comment Share on other sites More sharing options...
Gerardo Posted October 13, 2004 Share Posted October 13, 2004 Someone needst to figure out how to add AT-ATs to the DUne Sea and Naboo plains levels. That would be fun. Link to comment Share on other sites More sharing options...
toiletfetussush Posted October 13, 2004 Share Posted October 13, 2004 ok.. how do you add 0s? Link to comment Share on other sites More sharing options...
kingguru Posted October 13, 2004 Share Posted October 13, 2004 hehe i was just thinking what if we modded the atat to run as fast as a speeder bike, lol. im not sure where you guys are getting stuck , the 0's are created by copying . from the ascii side and pasting them into the hex edit side. Always remember you can never put a word with even 1 more letter or character than the one your replacing, each character is a byte and 1 byte will make the size of the file increase by 1 byte and anything you do , no matter what, will crash that map to your desktop. backup everytime before you do changes and always save anything you edit that actually works, compare these 2 and you shall learn the ways of the dorkside! Link to comment Share on other sites More sharing options...
toiletfetussush Posted October 13, 2004 Share Posted October 13, 2004 Originally posted by kingguru hehe i was just thinking what if we modded the atat to run as fast as a speeder bike, lol. Now thats a mod I like to see!! Link to comment Share on other sites More sharing options...
toiletfetussush Posted October 13, 2004 Share Posted October 13, 2004 so do I just copy any 0 from the ascii side? Link to comment Share on other sites More sharing options...
kingguru Posted October 13, 2004 Share Posted October 13, 2004 yes i also just posted a how to on using hex for changing weapon on darth for example please check the editing forums : http://www.lucasforums.com/showthread.php?s=&threadid=138277 this will tell you how to swtich from ascii to hex and back... Link to comment Share on other sites More sharing options...
horseflesh Posted October 13, 2004 Share Posted October 13, 2004 I like your Hoth mod, especially with the no limits airspace - big improvement. Can you make it possible to shoot while riding a taun-taun ?. Keep up the good work guys Link to comment Share on other sites More sharing options...
kingguru Posted October 13, 2004 Share Posted October 13, 2004 I checked into it, there isnt enough space in the code to add anything useful to a tauntaun, i think at best we may be able to change its appearance in general and its physics(walk speed and turn radius). The few things im testing right now are swapping face, head and body parts of any given unit, as in making a leg piece from the atst appear as the toe, foot, ankle pieces...if this all works out there will be ALOT more that is mod-able. Link to comment Share on other sites More sharing options...
teeth_03 Posted October 14, 2004 Share Posted October 14, 2004 LOL,give a regular battledriod Dooku's Head Give a wookie the legs of an atst Make the heads HUGE,and use parts from all different units lol,just random stupid ideas..... Link to comment Share on other sites More sharing options...
TK-8252 Posted October 14, 2004 Share Posted October 14, 2004 Spelled Wookiee, not Wookie. Link to comment Share on other sites More sharing options...
psych0fred Posted October 14, 2004 Share Posted October 14, 2004 The weapon references for the ewoks are ewk_weap_inf_spear and rock, both of those weapons have corresponding ordnance references ewk_weap_inf_spear_ord and rock_ord so you would have to try changing the weapon and ordnance to something that is on the map such as those for the alliance soldiers, such as all_weap_inf_pistol and all_weap_inf_pistol_ord. You have to change both the weapon and the ordnance but if you change the file size it may not work, I haven't tried it myself. Link to comment Share on other sites More sharing options...
subs0nic Posted October 15, 2004 Author Share Posted October 15, 2004 Originally posted by psych0fred The weapon references for the ewoks are ewk_weap_inf_spear and rock, both of those weapons have corresponding ordnance references ewk_weap_inf_spear_ord and rock_ord so you would have to try changing the weapon and ordnance to something that is on the map such as those for the alliance soldiers, such as all_weap_inf_pistol and all_weap_inf_pistol_ord. You have to change both the weapon and the ordnance but if you change the file size it may not work, I haven't tried it myself. The ordnance is specified under the definition for the weapon, therefore if you change the weapon, it automatically uses its correct ordnance - so you only need to change the weapon. Also I believe the file size can be changed in SIDE/ .lvl files. EDIT: It seems SIDE/ .lvl file size has to remain the same. Link to comment Share on other sites More sharing options...
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