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Hoth X-wing Mod released


subs0nic

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Weird.. In ewk.lvl there are three entries of ewk_weap_inf_spear

When I changed all three to all_weap_inf_spear it crashed the game.. When I changed the first one only it crashed the game.. When I changed the second one it did nothing at all (but at least it didn't crash the game- yay!)... and when I changed the second and third both it worked. Why?

How do you determine which ones to change... and what if I wanna give my ewok a lightsaber, for instance.. How do I do that and keep the file length the same? Can I use up the unused spots- the 00's that are between entries, or are they important?

Do I have to add it in there and then perhaps remove it from something else somehow?

I'm so confused- damn hex editing!

 

s'fun though.

 

V

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hehe i was just thinking what if we modded the atat to run as fast as a speeder bike, lol.

 

im not sure where you guys are getting stuck , the 0's are created by copying . from the ascii side and pasting them into the hex edit side.

 

Always remember you can never put a word with even 1 more letter or character than the one your replacing, each character is a byte and 1 byte will make the size of the file increase by 1 byte and anything you do , no matter what, will crash that map to your desktop. backup everytime before you do changes and always save anything you edit that actually works, compare these 2 and you shall learn the ways of the dorkside!

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I checked into it, there isnt enough space in the code to add anything useful to a tauntaun, i think at best we may be able to change its appearance in general and its physics(walk speed and turn radius).

 

The few things im testing right now are swapping face, head and body parts of any given unit, as in making a leg piece from the atst appear as the toe, foot, ankle pieces...if this all works out there will be ALOT more that is mod-able.

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The weapon references for the ewoks are ewk_weap_inf_spear and rock, both of those weapons have corresponding ordnance references ewk_weap_inf_spear_ord and rock_ord so you would have to try changing the weapon and ordnance to something that is on the map such as those for the alliance soldiers, such as all_weap_inf_pistol and all_weap_inf_pistol_ord. You have to change both the weapon and the ordnance but if you change the file size it may not work, I haven't tried it myself.

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Originally posted by psych0fred

The weapon references for the ewoks are ewk_weap_inf_spear and rock, both of those weapons have corresponding ordnance references ewk_weap_inf_spear_ord and rock_ord so you would have to try changing the weapon and ordnance to something that is on the map such as those for the alliance soldiers, such as all_weap_inf_pistol and all_weap_inf_pistol_ord. You have to change both the weapon and the ordnance but if you change the file size it may not work, I haven't tried it myself.

 

The ordnance is specified under the definition for the weapon, therefore if you change the weapon, it automatically uses its correct ordnance - so you only need to change the weapon. Also I believe the file size can be changed in SIDE/ .lvl files.

 

EDIT: It seems SIDE/ .lvl file size has to remain the same.

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