sith-j Posted October 11, 2004 Share Posted October 11, 2004 hey, I have been playing around with trying to get a better water effect using a jpg screenshot of the map as the reflection on the water surface. so far I have managed to get the right amount of movement on the water surface using sin, and I have a nice ripple effect using a couple of scrolling ripple textures with an alpha channel, now all I need to have the jpg screenshot act like a reflection. how i see it is that the reflection should work in the same was as a sky shader so that the reflection always stays the same distance away from the player just like a normal reflection would, and like the sky textures do... any ideas, posts relevent to this issue, I cannot use the search function here for some reason, I hope this makes sence. Link to comment Share on other sites More sharing options...
wedge2211 Posted October 11, 2004 Share Posted October 11, 2004 If you check out rgoer's Sunset on Coruscant map, he made some reflective water in the same way that you make "shiny" mettallic surfaces--by mapping the "reflection" texture stage with tcGen environment. I think if you want the reflection to appear flat, and not distorted by the environment-mapping, you have to run it through a sphere filter in PhotoShop or something. Somebody else can expand on that since I don't have the experience with it... Link to comment Share on other sites More sharing options...
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