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My Darth Vader Armor


Darth_ToMeR

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Originally posted by Mono_Giganto

I just saw this, and I thought, why not make it a custom item? You could use a disguise property with head 66.

But then i'll need to edit heads.2da right? and i don't want to use it because it will conflict with any other mods...

 

But it's not important, i gave it

+2 Wisdom

+2 Strength

+13 Defense

Without Dexterity

 

Regular Robe is

+2 Wisdom

+8 Dexterity

+5 Strength

 

The best Armor in the game

+2 Strength

+14 Defense

Without dexterity

I made a combination of them...

I tested it on the Endar Spire and it seems to work fine...

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Cool Armor Darth_ToMeR :)

 

Originally posted by Mono_Giganto

I just saw this, and I thought, why not make it a custom item? You could use a disguise property with head 66.

 

Hey Mono_Giganto, are you sure that works. I didn't think it worked with disguises.

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Originally posted by T7nowhere

Cool Armor Darth_ToMeR :)

 

 

 

Hey Mono_Giganto, are you sure that works. I didn't think it worked with disguises.

 

I haven't used it in an equippable disguise lately, but it works for the maskless Revan model, I don't know I'll have to check again. To my knowledge it works..... I'll PM you about it later, gotta finish this other mod first though. :p

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Originally posted by T7nowhere

Cool Armor Darth_ToMeR :)

 

Hey Mono_Giganto, are you sure that works. I didn't think it worked with disguises.

 

I'm pretty sure it doesn't. Not only with disguises but any other way at all. If you look in my post above i talked about this. The head #66 works with a script attached. It isn't a real head it has some bones and anims, but not a face. I discussed this subject in my Boba Fett armor project. The head #66 script apparently doesn't places the entire current player head just the model object that stands for the face.

 

I tried and all that appears is a void. To work this out we'll need a scripter, but i tell you, when we figure this out all 2da editing problems will be in the past.

 

I pointed this to Darth333, maybe she can study this thing.

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Originally posted by Xavier2

I'm pretty sure it doesn't. Not only with disguises but any other way at all. If you look in my post above i talked about this. The head #66 works with a script attached. It isn't a real head it has some bones and anims, but not a face. I discussed this subject in my Boba Fett armor project. The head #66 script apparently doesn't places the entire current player head just the model object that stands for the face.

 

I tried and all that appears is a void. To work this out we'll need a scripter, but i tell you, when we figure this out all 2da editing problems will be in the past.

 

I pointed this to Darth333, maybe she can study this thing.

 

My mistake then, wonder what happened with my disguise item... I had one very similar to this, using that head, I don't remember anything odd.... I'll have to look at it.

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Originally posted by Mono_Giganto

My mistake then, wonder what happened with my disguise item... I had one very similar to this, using that head, I don't remember anything odd.... I'll have to look at it.

Maybe it only works for the Maskless Revan cutscene robe, after all is the place where it should be.:D I insist. This is probably fixable/doable with a script.

 

It would really make the effort worth cuz it would multiply the variety of body models you could use, keeping your default body models and your current head.:)

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it would be really cool, if someone could get it to work every time the armor is equiped but it may be impossible Considering the PC head is created on module load. you never know though some clever coder may pop in and read this thread.

 

However I think ToMeR's choice of replaceing the clothes is the better choice. Just don't forget to add a defence bonus, eh ;)

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Originally posted by T7nowhere

However I think ToMeR's choice of replaceing the clothes is the better choice. Just don't forget to add a defence bonus, eh ;)

 

I gave it

+2 Wisdom

+2 Strength

+13 Defense

Without Dexterity

 

Regular Robe is

+2 Wisdom

+8 Dexterity

+5 Strength

 

The best Armor in the game

+2 Strength

+14 Defense

Without dexterity

I made a combination of them...

Do you think it is overpowerd? I finished with the mod, just the stats left.

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Originally posted by Darth_ToMeR

Do you think it is overpowerd? I finished with the mod, just the stats left.

Nope. After all it's Darth Vader's armor.:D The defense bonus should be 15, Strengh +3 or 4 and any of the Blaster bolt deflection feats.:)

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Originally posted by Darth_ToMeR

Do you think it is overpowerd? I finished with the mod, just the stats left.

 

I think it should have some elemental protection, after all it was a complete COMBAT enviromental suit, it should protect you from the elements, other wise Darth VAder would be dead on Hoth after onlya few moments...:(

 

Just my two kroner (norwegian money)

-Adam G.

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