kingguru Posted October 18, 2004 Share Posted October 18, 2004 Still in the works but since most agree the map is too close together with everything I have modded The dune maps to have: More Spawn Point for Tuskan Raiders (now you wil most likely have to team up with the enemy faction to keep posts and kill the angry natives.) Tusken Raiders will now actively pursue command posts on the entire map. There are now over 30 Sarlac Pits (which will be trimmed to under 10 at release) and each one has has its idle time removed. Meaning all pits will be constantly attacking. The boundries are removed , and an additional flying vehicle spawns for each faction. In the end release of the mod I may move the single sarlac pit far off into the distance as many have requested. Some tops of mountain peak are now removed and tents, moisture farms or small tents have been placed to show more locals living there. Please leave feedback on how YOU think the Tatooine Dune Sea Map Mod should be released... All suggestions will be taken into consideration as well as pre-release testing for a few of you. Its the pits , I tell you. Too many pits... Flying over pit hell.... Dont jump in.. Link to comment Share on other sites More sharing options...
sb_gat Posted October 19, 2004 Share Posted October 19, 2004 Why so many sarlac pits (I guess 5 or 6 would be enough)? How did you manage to make the pits kill you, did you mod the Mission.lvl, or are all the pits the same object (sarlac01)? Link to comment Share on other sites More sharing options...
kingguru Posted October 19, 2004 Author Share Posted October 19, 2004 I placed a mod faq for all wishing to learn what tools and how to make anything appear anywhere on anymap. http://www.gametoast.com/index.php?name=PNphpBB2&file=viewtopic&t=15 I used this same formula to simply test out how many props and buildings could be swapped and I liked the results. I actually managed to overwrite everything except spawn points for vehilces and command posts and local spawns, all the rocks were replaced (which is almost 100) with the line from the sarlac pit. The mod may not have all these , more like 2-4 but they will be hardcore since I edited tat1.lvl in the area of the file that describes what "weapon" and action the sarlac used there is an idle area, i make idle into qdle and its great. They are never not aggressive. WIth 4 its like hell running around on the ground at all, ,making the sky cap removed alot of fun to fly other vehicles. In general these 1st mods we put out are to test limits of maps, playability with "tooo much" going on , so in the end well all have mods that everyone likes and that honor purist sw fans as well as bf42 fans looking to aggrofrag! Try the mods faq and post your pictures, this is all community here I want to see some nice mods from everyone..... Link to comment Share on other sites More sharing options...
sb_gat Posted October 19, 2004 Share Posted October 19, 2004 Great stuff, thanks for the faq, guru. Now I get it. P.S. Could you please have a short look into Kas1.lvl? Maybe water is also described as having a "weapon", maybe it also could be set to idle? Link to comment Share on other sites More sharing options...
Agent 47 Posted October 19, 2004 Share Posted October 19, 2004 kingguru i think the mod that are out just now are so coo can i just ask......... how do you make these mods.like do you need a special program or is it in the game? Agent 47 No unrelated contact info. ~Alegis Link to comment Share on other sites More sharing options...
kingguru Posted October 19, 2004 Author Share Posted October 19, 2004 Feel free to check the link in my post above, everything for starting mods/faq is there. I have posted many starter mod faqs in these forums as well , start in the hoth map mod topic , there is tons of information to get you started. There is only 1 tool we are all using currently to mod these maps (ultraedit32) and you can also make them in notepad. hehe. Good luck Agent 47 Link to comment Share on other sites More sharing options...
Agent 47 Posted October 19, 2004 Share Posted October 19, 2004 thanks for your help kingguru also would you like to NO. Dont make me edit posts of you again ~Alegis Link to comment Share on other sites More sharing options...
MandalorianRage Posted October 19, 2004 Share Posted October 19, 2004 Wow, that's an insane amount of Sarlac pits! Can't wait to try it out! Your mods are always good! Link to comment Share on other sites More sharing options...
Gerardo Posted October 19, 2004 Share Posted October 19, 2004 Just wondering Kingguru, have u seen my idea for a new Dune Sea Map...it's on the thread I started called"a couple of creative, yet practical ideas..." I'm glad u figured out how to move the Sarlacc around. Once we can figure out how to create entirely new maps, perhaps we can make a movie-acuurate DUne Sea map (with a downward slope into the pit rather than just sitting on flat ground). The current Dune Sea Map is good but I have many ideas to make it better (just look at the thread I already started). Anyway...good job, keep up the good work! Link to comment Share on other sites More sharing options...
Gerardo Posted October 19, 2004 Share Posted October 19, 2004 here's a link of some useful reference pics for the Pit of Carkoon- As you can see there is a significant downward slope. If possible, it would be great if u can incorporate a sarlacc pit similar to the one shown in the pics.http://www.visionx.com/vxsecure/st/poster.pl?id=s6sp001 Link to comment Share on other sites More sharing options...
Gerardo Posted October 19, 2004 Share Posted October 19, 2004 try to add some y-wings and tie-bombers, that would be fun Link to comment Share on other sites More sharing options...
reltes Posted October 19, 2004 Share Posted October 19, 2004 my 2 cents either change this one or make another mod of the dune sea. it needs 1 sarlaac pit and it would be awesome if you could have the ground sloping all round, like the film. the slope should be pretty wide with the sarlacc at the bottom so that unless you have a jetpack you're dead. there needs to be 2 civilization sections (rocks, huts, etc.) on either side of a long stretch of desert with big rising dunes and the sarlaac in the middle. like a large hoth-style tatooine map. north is one faction. south is the opposition. the left and right (east and west sides) are the outskirts with big rock shelves and all the tuskens, tusken huts, etc. in the middle the dune sea and sarlaac. Link to comment Share on other sites More sharing options...
Gerardo Posted October 19, 2004 Share Posted October 19, 2004 jeditraitor, what you just said basically sums up all my ideas for the map in a clearer format. I totally agree with everything u just said. Perhaps the Tusken raiders could spawn up on some far-off plateau like in the movies. Man, I really wish they released editing software so we could make new maps. Link to comment Share on other sites More sharing options...
reltes Posted October 20, 2004 Share Posted October 20, 2004 great minds think alike! as close to the films as possible that's what i say. Link to comment Share on other sites More sharing options...
stevea Posted October 20, 2004 Share Posted October 20, 2004 Originally posted by thejeditraitor as close to the films as possible that's what i say. I agree! Link to comment Share on other sites More sharing options...
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