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-=- Radiant BSP Non - working help -=-


Crash_Overload

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Whenever I try to Compile a Map (BSP) I can get all the other files eccept the map.bsp... so when i try to load it using the console, I get the message asying "Can't laod map, couldn't find map.bsp" How do i fix this? If this isue has already been handled AND SOLVED or just handled, post a link or e-mail me, or both, thanx.

 

I quite playing JK2 beacsue of that... pissed me off... and now 3 eyars latter, system upgrade an all, same problem.

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This IS what Appears in the Bottom Box when i run the BSP comand(s) From the JK2Radiant BSP Menu: (the only Map file that ends up is the the .map and the .bak)

 

---- BSP ----

 

usage: sof2map -bsp [options] mapfile

 

-v // Verbose output for world model

 

-threads n // Set to the number of processors in your system

 

-verboseentities // Verbose output for submodels

 

-notjunc // Do not add in vertices required to fix t-junctions

 

-nosubdivide // Don't tessalate surfaces or split surfaces for fog

 

-nowater // Removes brushes with a content of water or lava

 

-nofog // Don't split drawSurfs for fog

 

-nocurves // Do not parse patches

 

-nodetail // Removes brushes marked detail

 

-fulldetail // Make detail brushes structural

 

-vertexlighting // Make the whole map vertex lit only

 

-showseams // Show the seams on the terrain

 

-samplesize n // Set the lightmap pixel size to NxN units

 

-chopsize n // Set the chop size of the map (default is 1024)

 

-leaktest // Quick exit if the map leaked

 

-onlyents // Only update entities

 

-expand // Writes out expanded.map which is 16x original size

 

-rename // Renames the misc_model shaders to append them with _BSP

 

-fakemap // Writes out fakemap.map as all the brushes without entities

 

-tmpout // Prepends "/tmp" to the .gl output file

 

-tempname name // Used with remote bsping (Do not use)

 

-glview // Write a .gl output file

 

-draw // ??

 

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\\base/maps/reallybig.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- Vis ----

 

usage: sof2map -vis [options] bspfile

 

-v // Verbose output

 

-threads n // Set to the number of processors in your system

 

-distancecull n // Set the distance cull (overriding the worldspawn value)

 

-fast // Enable fastvis

 

-nopassage // Use portal based vis (instead of passage-portal)

 

-passageOnly // Use passage based vis

 

-merge // Attempt to merge leaves but not through hints

 

-nosort // Do not sort by portal complexity

 

-saveprt // Do not delete portal file on exit

 

-tmpin // Prepends '/tmp' to the input filename

 

-tmpout // Prepends '/tmp' to the output filename

 

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Tools>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light -extra C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\\base/maps/reallybig.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

----- Lighting ----

 

Extra detail tracing

 

usage: sof2map -light [options] mapfile

 

-v // Verbose output

 

-threads n // Set to the number of processors in your system

 

-notrace // Don't cast any shadows

 

-novertex // Don't calculate vertex lighting

 

-nogrid // Don't calculate light grid for dynamic model lighting

 

-nosurf // No tracing against surfaces

 

-patchshadows // Enable calculation of shadows for patches

 

-border // Adds debug border to lightmaps

 

-extra // Enable super sampling for anti-aliasing

 

-extrawide // Same as extra but smoothen more

 

-area f // Set the area light scale to f

 

-point f // Set the point light scale to f

 

-samplesize n // Set the lightmap pixel size to n x n units (Default 16)

 

-dump // Dump occlusion map

 

 

 

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