Rends Posted October 24, 2004 Share Posted October 24, 2004 did anyone find it out yet to change the spawn times of the vehicles? This might be importand for upcoming maps. Rends Link to comment Share on other sites More sharing options...
psych0fred Posted October 31, 2004 Share Posted October 31, 2004 Look in the world LVLs for com_item_vehicle_spawn. These are the vehicle spawn points and each one has a unique name so you can track them. When you look at the hex following a reference to a vehicle spawn you'll see N45.0 45.0 is the spawn time in seconds. Link to comment Share on other sites More sharing options...
Rends Posted October 31, 2004 Author Share Posted October 31, 2004 Thanks! One last question, if i would hex edit it to anytime above 99 secs it won´t work because i add a third number right? Rends Link to comment Share on other sites More sharing options...
psych0fred Posted October 31, 2004 Share Posted October 31, 2004 Sound right to me. The other three numbers that can be clearly seen following the N45.0 (20.0, 40.0, and 10.0) are for the vehicle decay times. 20 would be Enemy expire time, for when the enemy takes the vehicle spawned and abandons it, 40 for Field expire time, when a friendly abandons the vehicle in the field, and 10 is for Decay time, when an unmanned vehicle is sitting on a control pad that has been captured by the enemy. It may also be for when a friendly vehicle is abandoned within an enemy command post's control region, but I am not sure of that. Keep the spawn time above the decay time or you could crash the game or at least have stacked vehicles. Link to comment Share on other sites More sharing options...
psych0fred Posted October 31, 2004 Share Posted October 31, 2004 I see no reason why you can't try removing the decimal and make use of all 4 digits. For short times like 45 just try using 0045 and see if it works. Link to comment Share on other sites More sharing options...
kingguru Posted November 2, 2004 Share Posted November 2, 2004 I used 00.1 and also 00.0 from the usual 40.0 on spawn times for a few mods, it works perfectly. I cant see anyone using more than 99 on these integers...it would be a waste of time..But lowering it to 00.0 the second the vehicle is destroyed it re-appears at its spawn point Look for this in the new Winter Endor Mod as well... no stack issues.... Link to comment Share on other sites More sharing options...
Rends Posted November 2, 2004 Author Share Posted November 2, 2004 Hm, a very high respawn time setting could make a mission more challenge in future mods. I also guess that the current Rhen Var ATAT need more than 99 secs to respawn or? Rends Link to comment Share on other sites More sharing options...
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