Rends Posted October 26, 2004 Share Posted October 26, 2004 Anyone have an idea why there are some MipMaps in the game files? As example the Tiebomber have a 512x512 res texture and a 32x32 lowres version. That´s a big jump isn´t it? Anyway i didn´t saw any LOT swapping in the game yet. Could it be that the 32x32res version is only a placeholder for unknown reasons and never shows up in the game? I thought IF the engine would use LOTs that there will be something like 512x512 than 256x256 ...64x64. But that is something a gameengine could handle on it´s own without having real different size textures. Just wonder... Rends Link to comment Share on other sites More sharing options...
Riley75 Posted October 26, 2004 Share Posted October 26, 2004 It's certainly possible there are textures (or other data) stored in the files that the developers used at one point, and forgot to take out. You could find out if a particular texture is being used by searching for its name in UltraEdit. If it exists in any TNAM sections, it's being used by a model. Link to comment Share on other sites More sharing options...
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