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MipMaps and LOTs


Rends

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Anyone have an idea why there are some MipMaps in the game files?

As example the Tiebomber have a 512x512 res texture and a 32x32 lowres version. That´s a big jump isn´t it?

Anyway i didn´t saw any LOT swapping in the game yet.

Could it be that the 32x32res version is only a placeholder for unknown reasons and never shows up in the game?

I thought IF the engine would use LOTs that there will be something like 512x512 than 256x256 ...64x64. But that is something a gameengine could handle on it´s own without having real different size textures.

Just wonder...

 

Rends

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It's certainly possible there are textures (or other data) stored in the files that the developers used at one point, and forgot to take out.

 

You could find out if a particular texture is being used by searching for its name in UltraEdit. If it exists in any TNAM sections, it's being used by a model.

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