Captian Subtext Posted November 4, 2004 Share Posted November 4, 2004 Hey i thought that it might be cool to have a workbench that you can use at any point in the game. I figure it could be based off of the Emporium, just a thought . thanks in advance for any help you can offer. Link to comment Share on other sites More sharing options...
Darkkender Posted November 4, 2004 Share Posted November 4, 2004 that might be relatively easy to do if you want to give it a shot for your first mod. I would refer to the stickies above and use the tutorials and mod tools stickies. you would want to write a few scripts play with dialogues and edit GFF files all easily handled by fred tetra's kotor tool. You may need a couple of external GFF editors as well as dialogue editing but I wish you luck if you try it. Link to comment Share on other sites More sharing options...
TMPhoenix Posted November 4, 2004 Share Posted November 4, 2004 Actually it's reaaaally simple, just create an item that activates a script with this code: void main() { ShowUpgradeScreen(); } That should do it, at least that's what my "portable toolkit" uses. Link to comment Share on other sites More sharing options...
Captian Subtext Posted November 4, 2004 Author Share Posted November 4, 2004 I should be able to do it now. Link to comment Share on other sites More sharing options...
Darkkender Posted November 4, 2004 Share Posted November 4, 2004 we look forward to seeing it from you then. Link to comment Share on other sites More sharing options...
Captian Subtext Posted November 4, 2004 Author Share Posted November 4, 2004 i used the script but it won't compile. do i need to define anything? i don't think so. i may get it working later, any help would be appreciated. Link to comment Share on other sites More sharing options...
TMPhoenix Posted November 4, 2004 Share Posted November 4, 2004 weird.... What's the error message you received? Link to comment Share on other sites More sharing options...
Darkkender Posted November 4, 2004 Share Posted November 4, 2004 you will probably need to make use of the include files I'm not near my mod machine right now(At work) so I'm not sure which you need. Link to comment Share on other sites More sharing options...
TMPhoenix Posted November 4, 2004 Share Posted November 4, 2004 No, I'm sure it doesn't need includes, because I pasted the code directly from my own script. Which works this way. So it must be something else. - On a sidenote... I just noticed I have an annoying avatar. That's better... Link to comment Share on other sites More sharing options...
Darkkender Posted November 4, 2004 Share Posted November 4, 2004 - On a sidenote... I just noticed I have an annoying avatar. I didn't want to say nothing but your right you do. Link to comment Share on other sites More sharing options...
Kaspian Posted November 4, 2004 Share Posted November 4, 2004 Not everyone is gifted with mechanical, repair and upgrade stuff skills. In this case there should be some feat like "Mechanic", which (when choosed) would allow player to use your extradimensional workbench item. It would be also sweet, if T3-M4 do upgrades for you. "Hey little guy, can you upgrade some stuff for me?" "T3-M4 positive beeping dialog" *comes upgrade screen* Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 4, 2004 Share Posted November 4, 2004 Originally posted by Kaspian Not everyone is gifted with mechanical, repair and upgrade stuff skills. In this case there should be some feat like "Mechanic", which (when choosed) would allow player to use your extradimensional workbench item. It would be also sweet, if T3-M4 do upgrades for you. "Hey little guy, can you upgrade some stuff for me?" "T3-M4 positive beeping dialog" *comes upgrade screen* Supposedly that's one of his features in KotOR II. However, you could attach the script mentioned above to T3's conversation, to pull up a workbench. It's entirely possible. In fact, in the span of, 15 minutes, I've made the item AND the T3 inquiry. Should I send it to pcgamemods? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 4, 2004 Share Posted November 4, 2004 Done. An item, should be fully compatable with AIOFPM (spells.2da) AND, just to make T3 more useful, an added option for him to activate a workbench. Talk to him outside of the Ebon Hawk, I made it sort of obvious. I hope you enjoy. Link to comment Share on other sites More sharing options...
Captian Subtext Posted November 5, 2004 Author Share Posted November 5, 2004 That worked, i will try to get other things working. Link to comment Share on other sites More sharing options...
Kaspian Posted November 5, 2004 Share Posted November 5, 2004 Thank you Mono_Giganto :-) I'll check it after work Link to comment Share on other sites More sharing options...
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