PrimusPilus Posted December 19, 2006 Share Posted December 19, 2006 Well, since we can post now.... Chainz, whatever you did, it appears to have worked! I am no longer experiencing the issues aboard the Star Forge. The only files I replaced were the n_darkjedif80 files. The .utc files I left alone as that was never an issue. I tested meeting Juhani in the Grove, again in the Enclave, again on the Ebon Hawk where she actually gives you the robes and in the Star Forge where the issue was. SO far, no problems, yay! Thanks for your assistance and continued support for an outstanding mod! If you ever need any help testing anything, drop me a line....I can't Mod so I might as well help in some other way....thanks again! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 19, 2006 Author Share Posted December 19, 2006 Well, since we can post now.... Chainz, whatever you did, it appears to have worked! I am no longer experiencing the issues aboard the Star Forge. The only files I replaced were the n_darkjedif80 files. Awesome! (whew.. hehehe).. glad to see everything is working. I'll package it up later and probably release a fixed version on the weekend. UNtil then, everyone can download the temp fix I have posted Thanks again for all your help PrimusPilus. If you hadn't let me know about the problem, and then testing and giving me back feedback.. I might have never known about this. I'll be sure to add you to the credits list. Just goes to show that even old mods sometimes need a re-dusting, hehehe.. Thanks again As I'm sure you know ChAiNz.2da the game will look for the aurora base name first and not the file name, though I say that because I'm sure there are some out there that do not realize this. Yah, I figured that was what my problem was, since I remember doing this type of Hex fix for a saber I had made that was doing similar things like these robes.. All I did was hex the very first line in the model, adding the model variation (80 in this case). It seems just changing the very first instance of the aurora base will work with the entire model (thank goodness) since the first line will generally have "blank" spaces you can add the model var (blank being '.' in the hex).. thank goodness I had enough blank areas to add my digits.. hehehe I would never try this trick If it would require me to change an actual value (number or letter in the hex) since that would indeed flip something up... though I'm tempted to try just to see what would happen Link to comment Share on other sites More sharing options...
DarthDudo Posted January 1, 2012 Share Posted January 1, 2012 Sorry to necro this thread but Im having a bit of a problem with the dark robes the metal parts are see through any idea how to fix this?I double checked and I added CM_Baremetal so im a bit lost as to what else it could be? Any help would be greatly appreciated! Thank you very much to the both of you for this they really make juhani a much more interesting character IMO http://imageshack.us/photo/my-images/20/swkotor2012010119072400.png/ EDIT:Got it fixed it was CM_Baremetal after all but I dont know why my changes where not being saved in kotor tool I had to save the 2da to desktop then overwrite in override Really sorry about the necro Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted January 2, 2012 Author Share Posted January 2, 2012 Not a problem. Glad you got it working As for necro'ing... the TUCE forum in particular isn't (or shouldn't be) subject to the rule. As long as it's a legitimate feedback/response/question for the mod, no time limit Link to comment Share on other sites More sharing options...
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