jedispy Posted November 10, 2004 Share Posted November 10, 2004 I am trying to work on the Guri NPC for the SOTE mod. I'm getting stuck at one point. I want Guri to behave like the kyle_boss npc in the DS final level of kor2. More specifically I want Guri to use the grappling moves that kyle_boss uses. I think I found the file where this code is located, but I don't know how to read .ibi files. What software is availble for reading/editing .ibi files? (For reference, the specific .ibi file I'm looking for is located in assets0/scripts/kor2/kyleboss_spawn.ibi) The current guri model I have is available on my website. No flames. Helpful posts only please. Link to comment Share on other sites More sharing options...
razorace Posted November 10, 2004 Share Posted November 10, 2004 Check out the icarus scripts sources in the first SDK release. As for the actual problem, I think you'll have to alter the "kyle_boss" NPC to fit your needs. Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 10, 2004 Share Posted November 10, 2004 just some advice, its harder to put your stuff in the base when you don't put the .pk3 in a .zip file. Once you download a .zip file, it will open up to the .pk3 which makes it easy to drop into the base Link to comment Share on other sites More sharing options...
MarcusLeCoy Posted November 10, 2004 Share Posted November 10, 2004 just some advice, its harder to put your stuff in the base when you don't put the .pk3 in a .zip file. Once you download a .zip file, it will open up to the .pk3 which makes it easy to drop into the base Link to comment Share on other sites More sharing options...
jedispy Posted November 11, 2004 Author Share Posted November 11, 2004 From what I understand about .ibi files, they are the "AI" (not really of course) for the NPCs. Is it possible to edit .ibi files? IF so...what program? EDIT BELOW O.k. I'm downloading the SDK now, so we'll see what happens. Thanks for the advice. Link to comment Share on other sites More sharing options...
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