Pahricida Posted November 20, 2004 Posted November 20, 2004 I'd really like to know wether anybody can help me out on this one. The misc_turrent and misc_G2turrent entities place some NPC static turrets. Now what I wonderd about was the location of their model files. I browsed the whole assets but couldn't find anything. NOw if anyone could tell me where those are stored ... that would be neat.
razorace Posted November 20, 2004 Posted November 20, 2004 misc_turret: models/map_objects/hoth/turret_bottom.md3 - bottom of turret models/map_objects/hoth/turret_base.md3 - top of turret misc_turretG2: models/map_objects/imp_mine/turret_canon.glm - standard turret model models/map_objects/imp_mine/turret_damage.md3 - destroyed turret model models/map_objects/wedge/laser_cannon_model.glm - turbolaser battery NOTE: misc_turretG2 doesn't seem to work properly in MP.
Pahricida Posted November 22, 2004 Author Posted November 22, 2004 thanks! Now I just need to get the bones for it.
razorace Posted November 22, 2004 Posted November 22, 2004 .md3 files don't have bones. as for the .gla models, just open them in modview.
Pahricida Posted November 22, 2004 Author Posted November 22, 2004 yes I saw the bones in Modview ... but I don't have a root file. Do I just have to build the model around self placed bones wich are placed at about the same coordinates as the original ones?
razorace Posted November 22, 2004 Posted November 22, 2004 It depends. what are you trying to do? Replace the turrets with new models?
Pahricida Posted November 22, 2004 Author Posted November 22, 2004 exactly ... Maybe even add some new animations for the turrets .. It's kind of a new territory to me (the animating) but I want to advance a lil' bit. But for now new models would also do fine
razorace Posted November 22, 2004 Posted November 22, 2004 well, I beleive the issue is a matter of weighing the model correctly. But I don't understand modeling that well. I suggest you post about this in the modeling forum.
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