Darth Omegacron Posted December 8, 2004 Share Posted December 8, 2004 I've got Gmax with the NWmax plug-in for importing MDL files, but I still can't import models. When I attempt to import a file in the plug-in window, I get the following error: "Binary MDL File not decompiled. Check file is valid or NWNmdlcomp is present." As far as I know, I don't have NWNmdlcomp installed. What am I doing wrong? Any help is appreciated. Thanks. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 8, 2004 Share Posted December 8, 2004 are you decompiling your (original in-game) models first with either cchargin's MDLOPs or FredTetra's Kotor Tool? http://www.lucasforums.com/showthread.php?s=&threadid=122049 Link to comment Share on other sites More sharing options...
Darth Omegacron Posted December 8, 2004 Author Share Posted December 8, 2004 Nope. Maybe that's where the problem lies. I was using MDL files included with various mods, since they're already extracted and I can just pull them straight out of the zip. I'm a noobie at this (obviously) and I just need to import a model or two to get my feel around Gmax. Shouldn't I be able to just import a compiled MDL file that's sitting in a folder somewhere? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 8, 2004 Share Posted December 8, 2004 Originally posted by Darth Omegacron Nope. Maybe that's where the problem lies. I was using MDL files included with various mods, since they're already extracted and I can just pull them straight out of the zip. I'm a noobie at this (obviously) and I just need to import a model or two to get my feel around Gmax. Shouldn't I be able to just import a compiled MDL file that's sitting in a folder somewhere? I don't believe so. I too am rather new to the modeling experience, but I believe once the model is finished being tweaked through GMAX..you have to re-compile (export)the model...therefore it puts you back in the same boat as before. Sorry, I wish we could do that...it'd make my life easier Please anyone correct me if I'm wrong, I am a modeling doofus and if there's a way you CAN do this...I'd like to know too.. :::edit::: try this link, it may help with some of your problems: http://www.lucasforums.com/showthread.php?s=&threadid=134510 Link to comment Share on other sites More sharing options...
Darth Omegacron Posted December 8, 2004 Author Share Posted December 8, 2004 That was it - I had to decompile the model into ASCII first. MDLops worked like a charm - I just had to load the file into it, then choose "Read and write" and it created an ASCII version. I was then able to import the ASCII version into Gmax with no errors. I'm now looking at a nifty wireframe 3D model in Gmax. Thanks, Chainz! P.S. - love your Segan Wyndh armor, btw Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 8, 2004 Share Posted December 8, 2004 Kewl, I'm glad it worked for you! (the REAL thanks should go to cchargin and his tools...lifesavers they be for the modeling tinkerer ) and thanks for the on my mod. Glad you're enjoying it Link to comment Share on other sites More sharing options...
Darth Omegacron Posted December 8, 2004 Author Share Posted December 8, 2004 You're right - double kudos to cchargin and all the others who give us these awesome tools. 'course, it's a double-edged sword -- my wife and I are gonna end up hurting each other cuz she wants to play and I want to mod... Link to comment Share on other sites More sharing options...
Mono_Giganto Posted December 8, 2004 Share Posted December 8, 2004 Originally posted by Darth Omegacron That was it - I had to decompile the model into ASCII first. MDLops worked like a charm That's exactly what it's for. Link to comment Share on other sites More sharing options...
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