Jump to content

Home

Gmax import question


Darth Omegacron

Recommended Posts

I've got Gmax with the NWmax plug-in for importing MDL files, but I still can't import models. When I attempt to import a file in the plug-in window, I get the following error:

 

"Binary MDL File not decompiled. Check file is valid or NWNmdlcomp is present."

 

As far as I know, I don't have NWNmdlcomp installed. What am I doing wrong?

 

Any help is appreciated. Thanks.

Link to comment
Share on other sites

Nope. Maybe that's where the problem lies. I was using MDL files included with various mods, since they're already extracted and I can just pull them straight out of the zip.

 

I'm a noobie at this (obviously) and I just need to import a model or two to get my feel around Gmax.

 

Shouldn't I be able to just import a compiled MDL file that's sitting in a folder somewhere?

Link to comment
Share on other sites

Originally posted by Darth Omegacron

Nope. Maybe that's where the problem lies. I was using MDL files included with various mods, since they're already extracted and I can just pull them straight out of the zip.

 

I'm a noobie at this (obviously) and I just need to import a model or two to get my feel around Gmax.

 

Shouldn't I be able to just import a compiled MDL file that's sitting in a folder somewhere?

 

I don't believe so. I too am rather new to the modeling experience, but I believe once the model is finished being tweaked through GMAX..you have to re-compile (export)the model...therefore it puts you back in the same boat as before. Sorry, I wish we could do that...it'd make my life easier ;)

Please anyone correct me if I'm wrong, I am a modeling doofus :confused: and if there's a way you CAN do this...I'd like to know too..

 

:::edit:::

try this link, it may help with some of your problems:

http://www.lucasforums.com/showthread.php?s=&threadid=134510

Link to comment
Share on other sites

That was it - I had to decompile the model into ASCII first. MDLops worked like a charm - I just had to load the file into it, then choose "Read and write" and it created an ASCII version.

 

I was then able to import the ASCII version into Gmax with no errors. I'm now looking at a nifty wireframe 3D model in Gmax.

 

Thanks, Chainz!

 

P.S. - love your Segan Wyndh armor, btw

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...