minilogoguy18 Posted December 14, 2004 Share Posted December 14, 2004 I've been usin keshires biped that he uses for custom animation and when i export it gives a hierarchy problem. I thought that this thing was all ready to go, cause in the readme it said that all i had to do was animate and export and thats what i did. And i'm not a moron, i know how to get player models in game but this i am new at. Would it just be easier to use a weighed model and animate then export? Perhaps keshire himself will read and tell me who knows, but if anyone has some advice im all ears! Link to comment Share on other sites More sharing options...
keshire Posted December 16, 2004 Share Posted December 16, 2004 What version max? What xsi plug-in? Always be sure to make frame 0 the root/base pose. Would it just be easier to use a weighed model and animate then export? That would work too. Just use the root xsi that is included with the JKA model tools. But I included Biped because of its ease of use. Link to comment Share on other sites More sharing options...
minilogoguy18 Posted December 16, 2004 Author Share Posted December 16, 2004 this thing also resets itself back to the default pose and wont animate when i set keys. trust me, i know what im doing ive made vehicle animations before and ive never had probs like this. and this thing is easier to use than the normal skelly because of the way the heirarchy is set up. i really wanna get into player animations so i really wanna learn! Link to comment Share on other sites More sharing options...
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