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Announcing Map:Tatooine Jundland Wastes


Rends

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Posted

Yea, it is, and it's great! You really did your studying! Theres the piled of Jawa's that 3po and Obi-Wan make at the Sandcrawler, theres the Lars Homestead, with fried Gonk Droid, I love it, Great Idea with the whole canyon and the small homages to the Bonta Eve! 10/10!

Posted

I have the PS2 version of the game. But I like what I saw from the pictures. If the modding community continues to improve maps and provide areas gamers want to explore, this could be better than the SW Galaxies. For one thing, we don't have to put up with dancing wookies.LOL!!:chew1

Posted

I just finished playing it and it is very good. might want to shrink the map, takes a long time to get to a place but it is a great map. One thing that might be helpful is showing where the boundaries are. I was travelling to the center of the map and it said I was leaving the battlefield. I eventually found my way around the area but the boundaries are kind of odd.

Posted

Blitzwolf,

your right about the boundaries when moving from outside to the canyon.But i had to include them to prevent you falling into death near the cliffs because of a few polygon errors in the canyon object. this will be fixed the time we get the XSI plugin working and then i want to delete the boundaries near the canyon.

Posted

when playing the map the first one or 2 times just follow the bots and you get a good overwiev where you can go and what´s possible.

Posted

I love big maps. This map is now in rotation on my server and I love it. Can't wait to see the later versions of it. Excellent job.

Posted

Thanks for letting me play it on your server, some suggestions for a new version.

 

:deathstar bridges across the canyon

:deathstar a conyon where you can see mos eisley in the distance

:deathstar more canyons for swoop gangs :) SOTE!

Posted

Ok this is a kick ass map. The only thing is with maps of this size i think you would need more vehicles. Maybe X-wings or snow speeders as well as tie fighters. Also i think because of the size you could put about 3 speeder bikes per side to help traverse terrain faster as well as to get skillful players the more of a chance to capture control points which are a lot further away. But all in all a great map. Can't wait to see what is next.

Posted

New download link posted above!

 

No you can´t stop the timeout counter

 

In the next version you will see a part of Anchorhead in the Background of the Tosche Station. I also added 1 Speedbike for each fraction and era and removed the boundaries near the cliffs and a few other small fixes.

Posted
Originally posted by Rends

New download link posted above!

Thanks! :)

 

No you can´t stop the timeout counter

Is that due to game architecture or just certain levels?...

 

:)

Posted

I have some nitpicking to do...

 

Change the LUA to have the Imperials as "imp_inf_basic" and the pilot as "imp_inf_pilotatst" instead of imp_inf_basic_tie and imp_inf_pilottie. Then you'll have the proper pilot skin.

 

Instead of calling the Tusken Raiders and Jawas as "Tusken Raider \ Jawa", I suggest you just call them "Native" or something.

 

And you probably already know, but the Tusken Village captive is undefined.

 

How 'bout a few AT-AT's? You could use Saturn_V's Sandspeeder. :D

Posted

Thx for the tip,now i have the ATST Pilot :-)

 

Well the Tuskenvillage is only undefind in the clonewar map but not in the Civilwar one.

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