Mongo05 Posted January 2, 2005 Posted January 2, 2005 I'm helping Tft work on his Kaadu and we are getting a problem when compiling. Warning: Mesh 'Line03' had bones with varying scale. Anyone know what that means?
Psyk0Sith Posted January 2, 2005 Posted January 2, 2005 I've seen something similar with the AT-TE, that was because i manualy adjusted bones to fit some areas of the leg, apparently carcass didnt like that. I simply started over from scratch without messing with bone dimensions after they were scaled, and it worked fine. Also there's a tool that you can use to freeze/reset bone attributes (somewhere in the animation menu...most likely under bones).
Pilot Fighter t Posted January 2, 2005 Posted January 2, 2005 Damn, that would mean that I'd have to animate it all over again... I hope I'll be able to fix that problem another way.
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