Fred Tetra Posted March 4, 2005 Posted March 4, 2005 I've been working more on the compiler, and I now have it set up so you can either: 1) put the desired nwscripts.nss in the same folder as the compiler (just as always) 2) specify an explicit path to the nwscript.nss file 3) specify the game version via a command line switch (-g = 0 or 1, meaning K1 or K2), which allows, in order of precedence: (a) the compiler to read the file from override\nwscript.nss for the specified game, if it exists there or (b) the compiler to read the file from scripts.bif for the specified game These extra options should cover alll of the possibilities, don't you think? Or have I missed something?
Darth333 Posted April 27, 2005 Posted April 27, 2005 In order to update the "How to compile scripts" tutorial, I was wondering if, for international versions, nwscript.nss has been fixed with the latest patch? Can someone verify pleeeeease?
Ayatus Posted April 27, 2005 Posted April 27, 2005 I confirm, for the French version, nwscript.nss has been fixed with the latest patch.
Darth333 Posted April 27, 2005 Posted April 27, 2005 Merci! That will make things much simpler for a lot of people.
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