Leviathan Posted January 22, 2005 Share Posted January 22, 2005 Hi ! I would want to know how I can replace Canderous Ordo (Frow KotOR I) by the mandalorian warrior which appears on this screenshot (On the left border of the screen), and how can I put this other character instead of Darth Malak. Thanks a lot for those which shall help me ! Link to comment Share on other sites More sharing options...
tk102 Posted January 22, 2005 Share Posted January 22, 2005 Galakmech, please take note of T7Nowhere's Mod Request Sticky, especially the following rule: 4. DO NOT Request Porting Any Resources from another game into KotOR. Taking copyrighted and proprietary materials from another game and Using then in KotOR Mods will not be Tolerated as this is quite illegal. Link to comment Share on other sites More sharing options...
Leviathan Posted January 22, 2005 Author Share Posted January 22, 2005 Excuse me to have posted this stupid question ... Link to comment Share on other sites More sharing options...
tk102 Posted January 22, 2005 Share Posted January 22, 2005 It's not a stupid request, just one that we can't condone. Link to comment Share on other sites More sharing options...
Leviathan Posted January 22, 2005 Author Share Posted January 22, 2005 Yes, I understand ... Link to comment Share on other sites More sharing options...
reiella Posted January 22, 2005 Share Posted January 22, 2005 Must control fist of spoilers! That is Ordo in that first picture... The other big issue, aside from forum policy regarding it. The model format in TSL is different from the one in KOTOR. So it's not even something as simple as copying overrides/etc over. It's importing and re-exporting the models/textures in question to the appropiate format and 'fixing' the bits and pieces that got fudged in the process. Link to comment Share on other sites More sharing options...
tk102 Posted January 22, 2005 Share Posted January 22, 2005 Originally posted by reiella The model format in TSL is different from the one in KOTOR. So it's not even something as simple as copying overrides/etc over. It's importing and re-exporting the models/textures in question to the appropiate format and 'fixing' the bits and pieces that got fudged in the process. It remains to be seen how big of an issue that really is. Link to comment Share on other sites More sharing options...
RedHawke Posted January 23, 2005 Share Posted January 23, 2005 Originally posted by tk102 It remains to be seen how big of an issue that really is. Agreed! I'm hoping it is a non-issue for items and such... they probably only altered the formats of the head and body models... *Crosses Fingers* EDIT: Congrats on the Mod position tk102! Link to comment Share on other sites More sharing options...
Leviathan Posted January 23, 2005 Author Share Posted January 23, 2005 I give up my idea to import models of SW : KotOR II into SW : KotOR I ... It seems to difficult to do ... Link to comment Share on other sites More sharing options...
Mono_Giganto Posted January 23, 2005 Share Posted January 23, 2005 Originally posted by RedHawke EDIT: Congrats on the Mod position tk102! It was only a matter of time. Link to comment Share on other sites More sharing options...
tk102 Posted January 23, 2005 Share Posted January 23, 2005 Thanks guys! Check this out: (Nobody dances as good as this guy.) Link to comment Share on other sites More sharing options...
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