tk102 Posted January 25, 2005 Share Posted January 25, 2005 How can I make a creature do something? // the [i]some_action[/i] is a function that usually starts with "Action" AssignCommand(oCreature,[i]some_action)[/i] How can I make something happen after awhile? fDelayInSeconds=2.0; DelayCommand(fDelayInSeconds,[i]some_action[/i]); How can I script an object into a container? object oItem=CreateItemOnObject( "item_template", GetObjectByTag("container_tag")); How can I script an object into my Inventory? object oItem=CreateItemOnObject( "item_template", GetFirstPC()); How can I equip an item by scripting once I have it in my inventory? AssignCommand(GetFirstPC(), ActionEquipItem(oItem, nInventorySlot); How can I spawn an object at a a specific location? /* Possible Object types: OBJECT_TYPE_CREATURE OBJECT_TYPE_ITEM OBJECT_TYPE_TRIGGER OBJECT_TYPE_DOOR OBJECT_TYPE_WAYPOINT OBJECT_TYPE_PLACEABLE OBJECT_TYPE_STORE */ // for the 3 floats in the function below // you can use the X, Y, Z coordintates from // the [b]whereami[/b] cheat code vector vPosition=Vector(0.0, 0.0, 0.0); location lWhereToSpawn=Location(vPosition,0.0); CreateObject( OBJECT_TYPE_CREATURE, "object_template",lWhereToSpawn); How can I create an object right next to me? // same OBJECT_TYPEs as above CreateObject( OBJECT_TYPE_CREATURE, "object_template", GetLocation(GetFirstPC())); How can I give myself credits? GiveGoldToCreature( GetFirstPC(),nAmount); How can I take credits away from myself? TakeGoldFromCreature(nAmount, GetFirstPC()); How can I give myself Light Side or Dark Side points? /* Alignments: ALIGNMENT_DARK_SIDE ALIGNMENT_LIGHT_SIDE ALIGNMENT_NEUTRAL */ AdjustAlignment( GetFirstPC(),ALIGNMENT_DARK_SIDE,nAmount); How can I give myself experience points? // you guessed it... GiveXPToCreature(GetFirstPC(),nAmount); How can I multiclass a character into a Jedi? /*possible classes: CLASS_TYPE_SOLDIER CLASS_TYPE_SCOUT CLASS_TYPE_SCOUNDREL CLASS_TYPE_JEDIGUARDIAN CLASS_TYPE_JEDICONSULAR CLASS_TYPE_JEDISENTINEL CLASS_TYPE_COMBATDROID CLASS_TYPE_EXPERTDROID CLASS_TYPE_MINION */ AddMultiClass( CLASS_TYPE_JEDIGUARDIAN, GetObjectByTag("Mission")); How can I start a basic conversation? void main() { ActionStartConversation(GetFirstPC(),"dlg_filenamehere"); } Canderis Edit: If the above code does not work try defining the npc who will be talking: void main() { object oNPC=GetObjectByTag("npc_tag"); AssignCommand ((oNPC), ActionStartConversation(GetFirstPC(),"npc_tag")); } How can I make an NPC walk up to me and start a conversation? void main() { object oNPC=GetObjectByTag("npc_tag"); location lMe=GetLocation(GetFirstPC()); ActionDoCommand(SetCommandable(TRUE,oNPC)); AssignCommand (oNPC,ActionForceMoveToLocation(lMe,FALSE)); AssignCommand (oNPC, ActionStartConversation(GetFirstPC())); } =============================== Kotor 2: TSL only - new practical functions: * those functions can help you avoid .utc file conflicts that will crash the game or prevent plot advancement as explained in this thread Give a new feat to a creature: // DJS-OEI 1/13/2004 // 786: Grants the target a feat without regard for prerequisites. void GrantFeat( int nFeat, object oCreature ); Give a new Force power to a Creature: // DJS-OEI 1/13/2004 // 787: Grants the target a spell without regard for prerequisites. void GrantSpell( int nSpell, object oCreature ); Change the appearance of a creature: // 850 // ChangeObjectAppearance // oObjectToChange = Object to change appearance of // nAppearance = appearance to change to (from appearance.2da) void ChangeObjectAppearance( object oObjectToChange, int nAppearance ); Adjust attributes: // 833 // AWD-OEI 7/06/2004 // This function adjusts a creatures stats. // oObject is the creature that will have it's attribute adjusted // The following constants are acceptable for the nAttribute parameter: // ABILITY_STRENGTH // ABILITY_DEXTERITY // ABILITY_CONSTITUTION // ABILITY_INTELLIGENCE // ABILITY_WISDOM // ABILITY_CHARISMA // nAmount is the integer vlaue to adjust the stat by (negative values will work). void AdjustCreatureAttributes(object oObject, int nAttribute, int nAmount); Adjust skills: // 869 // DJS-OEI 10/9/2004 // This function adjusts a creature's skills. // oObject is the creature that will have its skill adjusted // The following constants are acceptable for the nSkill parameter: // SKILL_COMPUTER_USE // SKILL_DEMOLITIONS // SKILL_STEALTH // SKILL_AWARENESS // SKILL_PERSUADE // SKILL_REPAIR // SKILL_SECURITY // SKILL_TREAT_INJURY // nAmount is the integer value to adjust the stat by (negative values will work). void AdjustCreatureSkills(object oObject, int nSkill, int nAmount); Link to comment Share on other sites More sharing options...
Darth333 Posted January 26, 2005 Share Posted January 26, 2005 Originally posted by tk102 How can I give myself Light Side or Dark Side points? /* Alignments: ALIGNMENT_DARK_SIDE ALIGNMENT_LIGHT_SIDE ALIGNMENT_NEUTRAL */ AdjustAlignment( GetFirstPC(),ALIGNMENT_DARK_SIDE,nAmount); Here is a shortcut to give DS or LS points - jst refer to these scripts in the .dlg file KotOR *- for ds points: k_act_darksml k_act_darkmed k_act_darkhigh *- for ls points: k_act_lightghigh k_act_lightmed k_act_lightsml TSL *- for ds points: a_darkhigh a_darkmed a_darksml *- for ls points: a_lighthigh a_lightmed a_lightsml the TSL scripts got nuked when the server "burped" - ChAiNz.2da Link to comment Share on other sites More sharing options...
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