McPurplesaber Posted March 2, 2005 Share Posted March 2, 2005 Originally posted by nas77 Apart from immobilizing powers which we already have with Stasis you aren't going to get an offensive Light Side power, that's just not how the Light Side works. If the Light Side had more offensive powers the replayability factor wouldn't be as high - Dark Side is for offense. Well, Dark Siders can steal health from opponents in order to heal themselves, and healing is a light side power. So there are a few force hypocricies to be found in the game. What about a LS power that caused opponents' hatred to cause them to "self destruct?" Kind of like Ghost Rider's 'Penance Stare' for comic geeks who know what i'm talking about..... Meaning that the Light Jedi wasn't attacking the opponoent, but using the force to cause the opponent to be consumed by his own hatred. Using the dark side against the dark sider, if you will. I think that would be cool. Link to comment Share on other sites More sharing options...
nas77 Posted March 2, 2005 Share Posted March 2, 2005 Originally posted by McPurplesaber Well, Dark Siders can steal health from opponents in order to heal themselves, and healing is a light side power. So there are a few force hypocricies to be found in the game. There's a difference between healing yourself and ripping the life force from someone else and hoarding it for yourself. But the point is that LS and DS represent two different ways to play the game, defensively and offensively (as far as the force goes) so if you start blurring the line between the two they end up only being different in the narrative sense. Gameplay would essesntially be the same. Link to comment Share on other sites More sharing options...
monkey joe Posted March 2, 2005 Author Share Posted March 2, 2005 Originally posted by nas77 There's a difference between healing yourself and ripping the life force from someone else and hoarding it for yourself. But the point is that LS and DS represent two different ways to play the game, defensively and offensively (as far as the force goes) so if you start blurring the line between the two they end up only being different in the narrative sense. Gameplay would essesntially be the same. Not necessarily, if you have high charisma then the line is "blurred" between dark and light to a certain point. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted March 3, 2005 Share Posted March 3, 2005 The fact remains that all offensive powers are either neutral or dark and all defensive powers are either neutral or light. What comes up as a problem is not the LS Jedi Master playing trying to use Force Storm but rather deliberatly labeling an offensive power as a light sided one. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 3, 2005 Share Posted March 3, 2005 Personally, I thought that a better idea for a force power at that special moment in the game when you get Force Crush would be a mix between Drain Life and Force. Something that lets you drain both from a single opponent in higher amounts than the normal two at a reduced cost, and like Enlighenment, only if you have both powers. (I would.) IMO, it fits into the game better as well. Anybody kill a Jedi Master recently? Link to comment Share on other sites More sharing options...
RaV™ Posted March 11, 2005 Share Posted March 11, 2005 force Enligtenment never used it before.. Link to comment Share on other sites More sharing options...
RaV™ Posted March 11, 2005 Share Posted March 11, 2005 Force Crush, makes your opponent lose his turn to attack, its like on their turn all they do is fall, then you can attack them once they decide to get back up. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 11, 2005 Share Posted March 11, 2005 Originally posted by Darth_Krow Force Crush, makes your opponent lose his turn to attack, its like on their turn all they do is fall, then you can attack them once they decide to get back up. Typically they don't get up though. Link to comment Share on other sites More sharing options...
RaV™ Posted March 11, 2005 Share Posted March 11, 2005 Bosses do for example when I used it against Darth Nihilus he would straighten up, not get off the ground and then he'd fall, but he'd pop right back up as soon as i did that to him.. Link to comment Share on other sites More sharing options...
monkey joe Posted March 12, 2005 Author Share Posted March 12, 2005 Yeah, happened to me too. I just did it until he died, my allies were whacking him the whole time Link to comment Share on other sites More sharing options...
RaV™ Posted March 12, 2005 Share Posted March 12, 2005 It's the easiest way to win, so why not use it, but when facing a large group of enemies i use Shock.. Link to comment Share on other sites More sharing options...
jblue789 Posted March 12, 2005 Share Posted March 12, 2005 Someone said: "This game is so easy that Enlightenment is useless." Same goes with Crush. They both just let you beat the game faster. Link to comment Share on other sites More sharing options...
monkey joe Posted March 13, 2005 Author Share Posted March 13, 2005 Originally posted by jblue789 Someone said: "This game is so easy that Enlightenment is useless." Same goes with Crush. They both just let you beat the game faster. Yeah, but it is fun seeing people's backs snapping with force crush its added mostly for fun I guess. Link to comment Share on other sites More sharing options...
j3di_sean Posted March 14, 2005 Share Posted March 14, 2005 I think force enlightenment is practical in any situation. Force crush is fun. But it's only good if your enemies cannot save from it. (I hope KOTOR3 will have Master Crush where enemies in a certain radius will get lifted up and squashed. Animations should be varied so it won't look so ... umm ... uniform?) Link to comment Share on other sites More sharing options...
monkey joe Posted March 14, 2005 Author Share Posted March 14, 2005 Originally posted by j3di_sean I hope KOTOR3 will have Master Crush where enemies in a certain radius will get lifted up and squashed. Animations should be varied so it won't look so ... umm ... uniform? Too true, but what would look awesom is instead of just using one hand, you use both hands to kill two people at once. They should also add the option of crushing a container (like sabering a door) you could just crush the lock, but at a higher risk of losing your items. Link to comment Share on other sites More sharing options...
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