RevanA4 Posted April 8, 2005 Share Posted April 8, 2005 err what about the other file that they have in common Link to comment Share on other sites More sharing options...
SuperSquall Posted April 8, 2005 Share Posted April 8, 2005 Originally posted by mrock you mean you can give NPCs a prestige class? how is this? Download my mod or use KSE. Link to comment Share on other sites More sharing options...
omegas Posted April 8, 2005 Share Posted April 8, 2005 Just completed the game as a darksider, didn't notice any problems. Great mod, thanks for making it! Link to comment Share on other sites More sharing options...
Decaren Posted April 10, 2005 Share Posted April 10, 2005 Hi First of all : Thank you for making this mod! The handmaiden is so much cooler than�well you know who. ;-) Now� I have tried the mod but have encountered a very annoying problem ( I�m not sure if the mod caused it but since it is the only thing I have modified in the game I thought I should post it here) The following happens seemingly triggered by scenes in which you do NOT control the exile ( I�ve noticed it on Nar shaddar after the Mira / t3 / Gotos yacht sequence) Some party members stop gaining XP points if they are not in the active party. I run through the sequence several times ( yeah it was VERY annoying ) and it happened every time. Like I said I�m not even sure if this if the handmaiden mod could be involved in the problem but it would be great if someone could offer a solution. Greetings, Decaren Link to comment Share on other sites More sharing options...
Bimmerman Posted April 11, 2005 Share Posted April 11, 2005 Originally posted by envida The easiest way to make all these mods compatible is to rename the file "k_003ebo_enter.ncs" in the handmaiden mod to "003_ebo_enter.ncs" and use this file to overwrite the "003_ebo_enter.ncs" that comes with my mods or darkkenders mod. Quick and simple Would that also work for your Khoonda lost room and the k_enter_601.ncs script? P.S.- I also sent you a PM, but I figured I might as well post this for compatibility reasons. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 11, 2005 Share Posted April 11, 2005 Originally posted by Decaren Hi First of all : Thank you for making this mod! The handmaiden is so much cooler than�well you know who. ;-) Now� I have tried the mod but have encountered a very annoying problem ( I�m not sure if the mod caused it but since it is the only thing I have modified in the game I thought I should post it here) The following happens seemingly triggered by scenes in which you do NOT control the exile ( I�ve noticed it on Nar shaddar after the Mira / t3 / Gotos yacht sequence) Some party members stop gaining XP points if they are not in the active party. I run through the sequence several times ( yeah it was VERY annoying ) and it happened every time. Like I said I�m not even sure if this if the handmaiden mod could be involved in the problem but it would be great if someone could offer a solution. Greetings, Decaren Um I haven't encountered that problem and I went through the game twice with this mod and haven't encounted any problems so if you have other mods maybe one of them is causing that other wise I don't know what to tell you Link to comment Share on other sites More sharing options...
envida Posted April 11, 2005 Share Posted April 11, 2005 Yes you can rename the "k_enter_601.ncs" in the Handmaiden mod to "602_dan_enter.ncs" and overwrite the one include in the Khoonda mod Link to comment Share on other sites More sharing options...
stoffe Posted April 11, 2005 Share Posted April 11, 2005 Originally posted by Decaren I have tried the mod but have encountered a very annoying problem ( I�m not sure if the mod caused it but since it is the only thing I have modified in the game I thought I should post it here) The following happens seemingly triggered by scenes in which you do NOT control the exile ( I�ve noticed it on Nar shaddar after the Mira / t3 / Gotos yacht sequence) Some party members stop gaining XP points if they are not in the active party. I run through the sequence several times ( yeah it was VERY annoying ) and it happened every time. Thank you for taking time to report potential problems with the mod. However, I believe this is a bug in how the game handles XP distribution when the Exile is not in the active party. I noticed this on my first play-through when the game was totally unmodded so I don't think this would be caused by any custom mods. Perhaps something the upcoming game patch will fix? Link to comment Share on other sites More sharing options...
Daiko701 Posted April 15, 2005 Share Posted April 15, 2005 This is a basic (somewhat) question, with the new patch updating the dialog files as well as others. Will this effect the Handmaiden mod? And if so will Stoffe be able to update this mod so it will not conflict with V. 1.0b of KoTOR II. I love the mod and would like to continue to use it with the new (Hopefully) fixes. I have not had the chance to test it out myself, I won't be able to until most likely this weekend (off to work I go). I will post if I find any bugs.... Link to comment Share on other sites More sharing options...
stoffe Posted April 15, 2005 Share Posted April 15, 2005 Originally posted by Daiko701 This is a basic (somewhat) question, with the new patch updating the dialog files as well as others. Will this effect the Handmaiden mod? And if so will Stoffe be able to update this mod so it will not conflict with V. 1.0b of KoTOR II. I love the mod and would like to continue to use it with the new (Hopefully) fixes. I have not had the chance to test it out myself, I won't be able to until most likely this weekend (off to work I go). I will post if I find any bugs.... No idea, I haven't installed the patch and I can't say that I'm in a hurry to do so either. I have not experienced any of the crash issues the patch notes speak of, and I've already fixed most broken/buggy quests I've encountered myself. So it feels a bit risky to mess with a game that's already working fine. Hopefully someone with the patch will eventually post a list of all the files that've been changed. If they include any of the files modified by the FemExile/Handmaiden mod, then it might cause trouble. Shouldn't be too hard to update those files to match their patched versions though, once I know which files are affected. Link to comment Share on other sites More sharing options...
vustare Posted April 15, 2005 Share Posted April 15, 2005 Originally posted by stoffe -mkb- Hopefully someone with the patch will eventually post a list of all the files that've been changed. If they include any of the files modified by the FemExile/Handmaiden mod, then it might cause trouble. stoffe -mkb-, Below is the list of files that came up when the SWUpdater ran the patch. Hope this helps. ----- Patching File Modules\001EBO_dlg.erf Patching File lips\001EBO_loc.mod Patching File Modules\002EBO_dlg.erf Patching File lips\002EBO_loc.mod Patching File Modules\003EBO_dlg.erf Patching File lips\003EBO_loc.mod Patching File Modules\004EBO_dlg.erf Patching File lips\004EBO_loc.mod Patching File Modules\005EBO_dlg.erf Patching File lips\005EBO_loc.mod Patching File Modules\006EBO_dlg.erf Patching File lips\006EBO_loc.mod Patching File Modules\007EBO_dlg.erf Patching File lips\007EBO_loc.mod Patching File Modules\101PER.rim Patching File Modules\101PER_dlg.erf Patching File lips\101PER_loc.mod Patching File Modules\101PER_s.rim Patching File Modules\102PER_dlg.erf Patching File lips\102PER_loc.mod Patching File Modules\103PER_dlg.erf Patching File lips\103PER_loc.mod Patching File Modules\104PER_dlg.erf Patching File lips\104PER_loc.mod Patching File Modules\105PER_dlg.erf Patching File lips\105PER_loc.mod Patching File Modules\105PER_s.rim Patching File Modules\106PER_dlg.erf Patching File lips\106PER_loc.mod Patching File Modules\107PER_dlg.erf Patching File lips\107PER_loc.mod Patching File Modules\151HAR_dlg.erf Patching File lips\151HAR_loc.mod Patching File Modules\152HAR_dlg.erf Patching File lips\152HAR_loc.mod Patching File Modules\153HAR_dlg.erf Patching File lips\153HAR_loc.mod Patching File Modules\154HAR_dlg.erf Patching File Modules\201TEL_dlg.erf Patching File lips\201TEL_loc.mod Patching File Modules\202TEL_dlg.erf Patching File lips\202TEL_loc.mod Patching File Modules\203TEL_dlg.erf Patching File lips\203TEL_loc.mod Patching File Modules\204TEL_dlg.erf Patching File lips\204TEL_loc.mod Patching File Modules\204TEL_s.rim Patching File Modules\205TEL_dlg.erf Patching File lips\205TEL_loc.mod Patching File Modules\207TEL_dlg.erf Patching File lips\207TEL_loc.mod Patching File Modules\208TEL_dlg.erf Patching File lips\208TEL_loc.mod Patching File Modules\209TEL.rim Patching File Modules\209TEL_dlg.erf Patching File lips\209TEL_loc.mod Patching File Modules\209TEL_s.rim Patching File Modules\211TEL_dlg.erf Patching File Modules\211TEL_s.rim Patching File Modules\220TEL_dlg.erf Patching File lips\220TEL_loc.mod Patching File Modules\221TEL_dlg.erf Patching File lips\221TEL_loc.mod Patching File Modules\222TEL_dlg.erf Patching File lips\222TEL_loc.mod Patching File Modules\231TEL_dlg.erf Patching File lips\231TEL_loc.mod Patching File Modules\232TEL_dlg.erf Patching File lips\232TEL_loc.mod Patching File Modules\233TEL_dlg.erf Patching File lips\233TEL_loc.mod Patching File Modules\261TEL_dlg.erf Patching File lips\261TEL_loc.mod Patching File Modules\262TEL_dlg.erf Patching File lips\262TEL_loc.mod Patching File Modules\301NAR_dlg.erf Patching File lips\301NAR_loc.mod Patching File Modules\301NAR_s.rim Patching File Modules\302NAR_dlg.erf Patching File lips\302NAR_loc.mod Patching File Modules\303NAR_dlg.erf Patching File lips\303NAR_loc.mod Patching File Modules\304NAR_dlg.erf Patching File lips\304NAR_loc.mod Patching File Modules\305NAR_dlg.erf Patching File lips\305NAR_loc.mod Patching File Modules\306NAR_dlg.erf Patching File lips\306NAR_loc.mod Patching File Modules\351NAR_dlg.erf Patching File lips\351NAR_loc.mod Patching File Modules\352NAR_dlg.erf Patching File lips\352NAR_loc.mod Patching File Modules\371NAR_dlg.erf Patching File Modules\371NAR_s.rim Patching File Modules\401DXN_dlg.erf Patching File lips\401DXN_loc.mod Patching File Modules\402DXN_dlg.erf Patching File lips\402DXN_loc.mod Patching File Modules\403DXN_dlg.erf Patching File lips\403DXN_loc.mod Patching File Modules\404DXN_dlg.erf Patching File lips\404DXN_loc.mod Patching File Modules\410DXN_dlg.erf Patching File lips\410DXN_loc.mod Patching File Modules\411DXN_dlg.erf Patching File lips\411DXN_loc.mod Patching File Modules\421DXN_dlg.erf Patching File Modules\501OND_dlg.erf Patching File lips\501OND_loc.mod Patching File Modules\502OND_dlg.erf Patching File lips\502OND_loc.mod Patching File Modules\503OND_dlg.erf Patching File lips\503OND_loc.mod Patching File Modules\503OND_s.rim Patching File Modules\504OND_dlg.erf Patching File lips\504OND_loc.mod Patching File Modules\505OND_dlg.erf Patching File Modules\506OND.rim Patching File Modules\506OND_dlg.erf Patching File lips\506OND_loc.mod Patching File Modules\506OND_s.rim Patching File Modules\510OND_dlg.erf Patching File Modules\510OND_s.rim Patching File Modules\511OND_dlg.erf Patching File lips\511OND_loc.mod Patching File Modules\512OND_dlg.erf Patching File lips\512OND_loc.mod Patching File Modules\601DAN_dlg.erf Patching File lips\601DAN_loc.mod Patching File Modules\601DAN_s.rim Patching File Modules\602DAN_dlg.erf Patching File lips\602DAN_loc.mod Patching File Modules\603DAN_dlg.erf Patching File lips\603DAN_loc.mod Patching File Modules\604DAN_dlg.erf Patching File lips\604DAN_loc.mod Patching File Modules\605DAN_dlg.erf Patching File lips\605DAN_loc.mod Patching File Modules\610DAN_dlg.erf Patching File lips\610DAN_loc.mod Patching File Modules\650DAN_dlg.erf Patching File lips\650DAN_loc.mod Patching File Modules\701KOR_dlg.erf Patching File lips\701KOR_loc.mod Patching File Modules\702KOR_dlg.erf Patching File lips\702KOR_loc.mod Patching File Modules\702KOR_s.rim Patching File Modules\710KOR_dlg.erf Patching File lips\710KOR_loc.mod Patching File Modules\711KOR_dlg.erf Patching File lips\711KOR_loc.mod Patching File Modules\851NIH_dlg.erf Patching File lips\851NIH_loc.mod Patching File Modules\852NIH_dlg.erf Patching File lips\852NIH_loc.mod Patching File Modules\853NIH_dlg.erf Patching File lips\853NIH_loc.mod Patching File Modules\901MAL_dlg.erf Patching File lips\901MAL_loc.mod Patching File Modules\902MAL_dlg.erf Patching File lips\902MAL_loc.mod Patching File Modules\903MAL_dlg.erf Patching File lips\903MAL_loc.mod Patching File Modules\904MAL_dlg.erf Patching File lips\904MAL_loc.mod Patching File Modules\905MAL_dlg.erf Patching File lips\905MAL_loc.mod Patching File Modules\906MAL_dlg.erf Patching File lips\906MAL_loc.mod Patching File Modules\907MAL_dlg.erf Patching File lips\907MAL_loc.mod Patching File Modules\950COR_dlg.erf Patching File lips\950COR_loc.mod Patching File chitin.key Patching File dialog.tlk Patching File data\Dialogs.bif Patching File Override\fx_step_splash.MDL Patching File lips\localization.mod Patching File Docs\Manual.pdf Patching File Docs\Readme.txt Patching File data\Scripts.bif Patching File swconfig.exe Patching File swkotor2.exe Patching File TexturePacks\swpc_tex_gui.erf Patching File TexturePacks\swpc_tex_tpa.erf Patching File TexturePacks\swpc_tex_tpb.erf Patching File TexturePacks\swpc_tex_tpc.erf Patching File Docs\Troubleshooting Guide.rtf Patching File Update1_0b.txt Patching File Override\v_damagetat.MDL Patching File Override\w_rockpoisn.MDL Link to comment Share on other sites More sharing options...
RevanA4 Posted April 15, 2005 Share Posted April 15, 2005 err i though that the dialogs got edited to but most game files in my experiance are reverse compatable Link to comment Share on other sites More sharing options...
ace_at_work Posted April 15, 2005 Share Posted April 15, 2005 Some party members stop gaining XP points Thanks for posting this. I have seen this myself, but definitely before loading the handmaiden mod as well as after. I usually fix it using KSE by just editing the xp of the NPCs up to the highest amongst them all if I want to use one that has been left behind. I find the problem seems to go away after I get my prestige class anyway. Link to comment Share on other sites More sharing options...
Jennaida Posted April 16, 2005 Share Posted April 16, 2005 Testing this mod on the patched version of Telos now... When I entered the academy, it said 'light side points gained' after I said I'd lower my weapons, and I had to go up and poke Atris to start the cutscene with her... Kreia and Atton are visibly at the door to the entrance turbolift... The cutscene with Atton talking to Kreia did not appear either. When I attempted to talk to Atton, my options were both "cheat node" listings about continuing conversation with Kreia or jumping to PC confrontation with Atris... *checks to see if using the cheat node works* Nope. It runs through the Atris conversation again, and dies out. *tries to find T3 and see if that pokes it* Trying to talk to t3 now is causing him to give me his 'default' dialogs from the Ebon Hawk... The mod is incompatible with the patch. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 16, 2005 Share Posted April 16, 2005 I hate to state the obvouse but patches tend to play havoc on already created mods with diologe files in them Link to comment Share on other sites More sharing options...
Jennaida Posted April 16, 2005 Share Posted April 16, 2005 I'm simply confirming that it did, so that work on fixing it for the patch can start (hopefully) Link to comment Share on other sites More sharing options...
RevanA4 Posted April 16, 2005 Share Posted April 16, 2005 fred treta has to fix kotor tool so it works with the patch first Link to comment Share on other sites More sharing options...
stoffe Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by Jennaida When I entered the academy, it said 'light side points gained' after I said I'd lower my weapons, and I had to go up and poke Atris to start the cutscene with her... Kreia and Atton are visibly at the door to the entrance turbolift... The cutscene with Atton talking to Kreia did not appear either. When I attempted to talk to Atton, my options were both "cheat node" listings about continuing conversation with Kreia or jumping to PC confrontation with Atris... The mod is incompatible with the patch. From reading other forums, it appears that this is a glitch with the patch itself and not caused by any third party mods that are installed. If what I've read is correct it depends on what you say when you are first confronted by the Handmaidens upon entering the academy. If you pick the option to immediately put down your weapons this would happen. If you still have a save just prior to entering the Academy, I would appreciate it a lot if you could verify if the above is true. I.e. enter and tell them you won't give up your weapons and see if the same happens. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 18, 2005 Share Posted April 18, 2005 too bad it aint microsoft then my statement would work but how can they make a patch that breaks something Link to comment Share on other sites More sharing options...
stoffe Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by jedigoku how can they make a patch that breaks something Developers are humans, and humans make mistakes on occasion. It wouldn't be unheard of that a developer rushing to meet a tight deadline would forget to remove a debug hook from the game. Though one would expect QA to pick such things up... That said, as I only read this on a forum I'd like it verified before I write it of as something not caused by my modifications. The poster claimed they didn't use any mods, but it's possible they just didn't want to admit that when posting about problems in a tech support forum. I'd look into it myself, but LucasArts still haven't released the UK patch for the game yet.... Link to comment Share on other sites More sharing options...
RevanA4 Posted April 18, 2005 Share Posted April 18, 2005 people have reported that about my padawan mods also so it can't be your mod i think Link to comment Share on other sites More sharing options...
Tupac Amaru Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by stoffe -mkb- From reading other forums, it appears that this is a glitch with the patch itself and not caused by any third party mods that are installed. It is partly due to the mod. OE made some changes to the imprisonment script. This was overseen in one dialog branch by the developers. (It is the "All right. We mean no harm." answer.) This answer is broken. However, with the mod installed, none of the dialog branches will work correctly. It is easy to fix, though. Just use the patched handmaiden.dlg and reinsert the 'st_setmaidjoin' script in Reply 502. This was formerly R501. If anyone wants to fix the developers' bug as well it isn't too difficult: Go to R464, change the script parameter for 'a_262imprison' from 0 to 1 and add a link to Entry 314. Link to comment Share on other sites More sharing options...
stoffe Posted April 18, 2005 Share Posted April 18, 2005 Originally posted by Tupac Amaru It is partly due to the mod. OE made some changes to the imprisonment script. This was overseen in one dialog branch by the developers. (It is the "All right. We mean no harm." answer.) This answer is broken. However, with the mod installed, none of the dialog branches will work correctly. Thank you. So both answers were apparently true. Guess I'll have to toss the old mod in the trashcan and re-create all the files from the new default files in the patched game to be safe, when I can get my hands on those files. Who knows how many other similar changes they've made? Link to comment Share on other sites More sharing options...
Jennaida Posted April 18, 2005 Share Posted April 18, 2005 Confirmed. I looked on the Obsidan forums, and found this bug there as well. Gah. Great patch... Good to hear that the fix is easy, any chance you could post a file with both of em fixed, tupac? Edit: *blinks as she sees Stoffe's post* Yay! Link to comment Share on other sites More sharing options...
RevanA4 Posted April 19, 2005 Share Posted April 19, 2005 yeah that would be nice Link to comment Share on other sites More sharing options...
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