Ellderon Posted March 3, 2005 Share Posted March 3, 2005 What do you think? EDIT: Does anyone know hoe to restrict the Vibrosword to take up both hands? I tried editing the baseitmes.2da and I put teh same entry in the equipableslots section as otehr two-handed weapons, but in-game, it still takes up jus one hand????? Link to comment Share on other sites More sharing options...
TMPhoenix Posted March 3, 2005 Share Posted March 3, 2005 Try changing the weaponwield column in baseitems.2da to match other two-handed weapons, and if that doesn't work try changing weaponsize as well. (I know weaponsize influences the "balanced" property, but I don't know if it is important for 1- or 2-handedness.) Link to comment Share on other sites More sharing options...
Mono_Giganto Posted March 3, 2005 Share Posted March 3, 2005 Well, first find a melee item baseitem that takes two hands. I think the War Axe is but I could be wrong. When you find one, find the default model name for that model. Then, extract the vibrosword model, rename it to that model but add your model variation. Then have your uti point to that baseitem instead of the vibrosword one. That should do it. And the red text is two keep me from mixing up my pronouns, I personally hate English with a passion. And those robes look good, I like the one on the right. Link to comment Share on other sites More sharing options...
Ellderon Posted March 3, 2005 Author Share Posted March 3, 2005 What? I don't want to maek a new item - I want to change the Vibroswords in KOTOR2 to take both hand slots, so you can't equp another weapon with them! EDIT: There are only 3 other fields that I can think of that might be the problem - size, weaponmattype and weaponwield...I'll keep trying Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 4, 2005 Share Posted March 4, 2005 Originally posted by Ellderon What? I don't want to maek a new item - I want to change the Vibroswords in KOTOR2 to take both hand slots, so you can't equp another weapon with them! EDIT: There are only 3 other fields that I can think of that might be the problem - size, weaponmattype and weaponwield...I'll keep trying Try changing these Row #3 values (baseitems.2da): equipableslots = 0x00010 weaponsize = 4 <---(may not be necessary) **- this should make ALL vibroswords in the game 2 handed Link to comment Share on other sites More sharing options...
Ellderon Posted March 4, 2005 Author Share Posted March 4, 2005 I found that one allready...thanx anyway.. weaponwield is a important field too.. You know, a Vibrosword being wielded like a double-bladed one actually looks cool... However, the same doesn't hold tru for hte opposite! Link to comment Share on other sites More sharing options...
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