Jump to content

Home

Two new robes in progress


Ellderon

Recommended Posts

kotorarmor9ea.jpg

 

What do you think?

 

EDIT: Does anyone know hoe to restrict the Vibrosword to take up both hands? I tried editing the baseitmes.2da and I put teh same entry in the equipableslots section as otehr two-handed weapons, but in-game, it still takes up jus one hand?????

Link to comment
Share on other sites

Try changing the weaponwield column in baseitems.2da to match other two-handed weapons, and if that doesn't work try changing weaponsize as well.

 

(I know weaponsize influences the "balanced" property, but I don't know if it is important for 1- or 2-handedness.)

Link to comment
Share on other sites

Well, first find a melee item baseitem that takes two hands. I think the War Axe is but I could be wrong. When you find one, find the default model name for that model. Then, extract the vibrosword model, rename it to that model but add your model variation. Then have your uti point to that baseitem instead of the vibrosword one. That should do it. And the red text is two keep me from mixing up my pronouns, I personally hate English with a passion. :)

 

And those robes look good, I like the one on the right. :)

Link to comment
Share on other sites

What?

 

I don't want to maek a new item - I want to change the Vibroswords in KOTOR2 to take both hand slots, so you can't equp another weapon with them!

 

EDIT: There are only 3 other fields that I can think of that might be the problem - size, weaponmattype and weaponwield...I'll keep trying

Link to comment
Share on other sites

Originally posted by Ellderon

What?

 

I don't want to maek a new item - I want to change the Vibroswords in KOTOR2 to take both hand slots, so you can't equp another weapon with them!

 

EDIT: There are only 3 other fields that I can think of that might be the problem - size, weaponmattype and weaponwield...I'll keep trying

 

Try changing these Row #3 values (baseitems.2da):

 

equipableslots = 0x00010

weaponsize = 4 <---(may not be necessary)

 

**- this should make ALL vibroswords in the game 2 handed

Link to comment
Share on other sites

I found that one allready...thanx anyway..

 

weaponwield is a important field too.. You know, a Vibrosword being wielded like a double-bladed one actually looks cool... However, the same doesn't hold tru for hte opposite!:D

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...