sketch42 Posted March 4, 2005 Share Posted March 4, 2005 im trying to edit some robes and i want to cut a piece out of it... armor/robes.. the hanging ting.. but whenever i try i get this gold thing hanging instead... any ideas on how to cut that out? Link to comment Share on other sites More sharing options...
Mav Posted March 4, 2005 Share Posted March 4, 2005 Well yoyu could use alpha channels to make it invisible, although it isn't exactly cutting it out you could still do that. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 4, 2005 Share Posted March 4, 2005 Short of doing some model work (currently not possible), there's no real way of cutting out a piece that's part of the body portion of a robe. The model has defined 3-D beveling/extrusion. You could skin/color over it, but if it has any sort of dimension, it'll still show... just a different color... The 'tattering' effect some of the newer robe skins are using is an alpha trick which doesn't affect any portion of a body model, so that's why that particular "cutting out" works (which BTW, is a really kewl trick).... It's still there, just invisible... If you were to do this on a body portion, you're going to have a visible 'hole' somewhere on the PC's body because the skin texture doesn't run underneath itself... ie - a shirt doesn't really extend underneath the robe. Cut a hole in the robe and you wouldn't see the shirt texture.. you just get a hole... Link to comment Share on other sites More sharing options...
sketch42 Posted March 4, 2005 Author Share Posted March 4, 2005 so how would i make it invisible... using alpha channels or otherwise?? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 4, 2005 Share Posted March 4, 2005 Originally posted by sketch42 so how would i make it invisible... using alpha channels or otherwise?? What exactly is the "hanging thing"? Is it the front drape of a robe or the back 'skirt' of the armored robes? Depending on the location, it could be possible to alpha out that portion. If it's located anywhere on the body however, you're going to get a "hole" that I mentioned above. Which armor/robe are you trying to edit and we can probably better help you out Link to comment Share on other sites More sharing options...
sketch42 Posted March 4, 2005 Author Share Posted March 4, 2005 the skirt on armored robes Link to comment Share on other sites More sharing options...
Seprithro Posted March 4, 2005 Share Posted March 4, 2005 i have never looked at the skin for that model, but basicly you would nned to find treh texture for the skirt, front and back(probly the same) and cover it with a solid black alpha channel, if memory serves, that should do the trick Link to comment Share on other sites More sharing options...
sketch42 Posted March 4, 2005 Author Share Posted March 4, 2005 tried that but i get this http://www.imagemonster.org/getimg/Untitled_2_copy.gif Link to comment Share on other sites More sharing options...
Fred Tetra Posted March 4, 2005 Share Posted March 4, 2005 I like scissors, but don't run with them! (sorry, couldn't resist!) Link to comment Share on other sites More sharing options...
Nodakrattler Posted March 4, 2005 Share Posted March 4, 2005 Ok, your problem is the texture you're using has aa envmap setting of CM_Baremetal. What you need to do to get what you want is to make a ".txi" file with "blending_punchthrough" written in it. To make this ".txi" file you can use either wordpad or notebook, write in the blending_punchthrough line and save it as the same name as your texture with ".txi" as the file extention. Hope this helps, Link to comment Share on other sites More sharing options...
Harker Posted March 5, 2005 Share Posted March 5, 2005 The alpha trick only works for clothing that has no metal components, I found. If there is anything metallic or has a shine to it, the alpha channel is then treated as a specularity control. If you have a a regular robe (no armor) you get the "holes" that chainz.2da mentioned. But even still you want to be careful. I can tell you want try to and make the skirt disappear, but you really aren't going to get that to happen unless you alter the modle of that robe. If you did manage to alter the skin, then you would have a MASSIVE hole in the player. We're talking from the waste to the feet would be completely transparent... even the legs would be transparent because of the way the skin wraps around. It's only applied ONCE to the model. Even on my tattered looking robes, I had to becareful of how high I went on the cape part because you could see all the way through the feet to the floor IN FRONT of the player. Link to comment Share on other sites More sharing options...
sketch42 Posted March 5, 2005 Author Share Posted March 5, 2005 Originally posted by Nodakrattler Ok, your problem is the texture you're using has aa envmap setting of CM_Baremetal. What you need to do to get what you want is to make a ".txi" file with "blending_punchthrough" written in it. To make this ".txi" file you can use either wordpad or notebook, write in the blending_punchthrough line and save it as the same name as your texture with ".txi" as the file extention. Hope this helps, thank you.. Noda that worked... @Harkar: If you did manage to alter the skin, then you would have a MASSIVE hole in the player. We're talking from the waste to the feet would be completely transparent... even the legs would be transparent because of the way the skin wraps around. It's only applied ONCE to the model. Even on my tattered looking robes, I had to becareful of how high I went on the cape part because you could see all the way through the feet to the floor IN FRONT of the player. [/b] This is not true.. the only time you would have a hole... as i understood it... was when the clothing is stck on the body... i.e it took the body's plce... such as with pants... a skirt attached to the robe is not "On" the body .. therefor there shouldnt be a hole... mine came out fine... ill post a pic in a minute.. http://www.imagemonster.org/getimg/ssy.gif as you can still see that i didnt color out all the skirt.. because you can still see the lines outlining it.. but its still invisible but had i want to do that to the pants.. than there would be a hole in the legs ----- another question... i was looking at the txi info for some of the files.. and i noticed... espescially in heads they are gibberish.. like this O$m`x~uN$-}-/N$?u**.$O****O$ zj*O$ (/+*O$ *j**O$ whats that mean?? if i wanted to reskin a head do i need to know that? edit... i also just found something similiar on the dancers outfit... what gives?? Link to comment Share on other sites More sharing options...
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