Xcom Posted March 7, 2005 Share Posted March 7, 2005 IMPORTANT: The mod currently won't work in non-English versions of the game. I am working on the patch. Thanks! Sith Battle Simulation v.1.0 ( screenshot ) DESCRIPTION This is a minigame that lets you fight against waves of various Dark Jedi on the bridge of Ravager. This game can be launched through Ebon Hawk's security console. Additional Info: The opponents are generally strong from the start, but of course, "strong" is a relative term. Anyway, there is no "weak to strong" progression. You start 1vs1, then after some time 1vs2 and so on. It's recommended that you play this with high lvl character. At this point, there are 10 different enemies to fight, and they are spawned at random. This is a simulation, so you won't actually die. You will get XPs for killing opponents. The opponents might drop medpacs and shields for you at random. You can exit the simulation at any time... hmmm ..through the door. Alternatively, you can just die. The items you had before entering and used in the simulation (ie. medpacs, adrenaline shots, etc) won't be returned to you. This mod (technically) contains major spoiler, so I would suggest that you finish TSL, before playing. You might also want to disable auto-pause when enemy is sighted. This is strictly optional, but I found it to be annoying in this particular setting. There is still some work to be done. Stay tuned for next version. Enjoy! Link to comment Share on other sites More sharing options...
KungFuFerret Posted March 7, 2005 Share Posted March 7, 2005 I've been waiting for something like this so I can test out various feat and crystal combinations. Thanks Xcom! Link to comment Share on other sites More sharing options...
Darkkender Posted March 7, 2005 Share Posted March 7, 2005 Ahh the power of the ongoing arena, duel type mod makes this a must have. I must know though do you at least gain XP for everything you kill in this simulation. Please say yes. Otherwise I might have to wait for a version that does. Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Originally posted by Darkkender I must know though do you at least gain XP for everything you kill in this simulation. Yes. Link to comment Share on other sites More sharing options...
Mav Posted March 7, 2005 Share Posted March 7, 2005 this reminds me of the survival mod from KotOR 1 ahhh..... memories. sweet job Link to comment Share on other sites More sharing options...
Darkkender Posted March 7, 2005 Share Posted March 7, 2005 Oh this is very good then xcom. Here comes the LVL 50 Jedi Weapons Master now. Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Thanks, Mav. Though I've never seen Survival mod. (In fact, I didn't play any mods for Kotor1.. ). Originally posted by Darkkender Oh this is very good then xcom. Here comes the LVL 50 Jedi Weapons Master now. Don't forget to post your score. (actually, if anyone plays this, plz post your score and your character lvl; this will help me finetune the difficulty modifiers for future version. Thanks. ) Link to comment Share on other sites More sharing options...
KungFuFerret Posted March 7, 2005 Share Posted March 7, 2005 Level 33 Sith Marauder, single keen saber, critical strike 2 and Juyo. 83% The only powers I used was Master Speed, Master Energy Resistance and Fury. If the enemy clustered together, I'd toss in a Force Wave to break them up so I could pick them off singly. Link to comment Share on other sites More sharing options...
lilric27 Posted March 7, 2005 Share Posted March 7, 2005 I like this as it is. I wonder why the (3) ghosts are in the screenshot of pcgame.mods? Which makes me think of a asencion to Dark Lord type trial with witnesses. 1) Ravenger although technically not possible with story line. 2) I will post in mod requests but mention here a potential endscene with all three watching then they all 3 bow and claim you the new Dark Lord. After fighting waves of jedi. In fact what would be cool to faciliate perhaps advancing past 30+ have it so after you become the new Dark Lord you revisit certain planets several times and kill spawning waves of Mandalorians and Onderon Military and TSF forces at each respective planet. You know you got to keep them in line. etc. It would be not to dissimiliar to fighting cows or D2. YOu could change up your party too. Will post in mod request forum. Thanks Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Originally posted by lilric27 I like this as it is. I wonder why the (3) ghosts are in the screenshot of pcgame.mods? Erm, wait a minute. Are you saying you don't see the ghosts (btw, they are holograms ).. in the actual game? @KFerret, thanks for your info. Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 Hello, I have a question: Every time I try to start the [TSL mod] Sith Battle Simulation with the consol I see this error: Conversation Error: Lost Conversation NODE Contains Either an END NODE or CONTINUE NODE. Please contact a Designer Can sombody help me? Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Hm. I shall look into this and get back to you. Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 sorry for the triple post What should I do to play this mod I don't use other mods Link to comment Share on other sites More sharing options...
TheShady Posted March 7, 2005 Share Posted March 7, 2005 You can delete Threads... I think you should let the designer answer. Just like the error tells you... Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Originally posted by StefanRode sorry for the triple post What should I do to play this mod I don't use other mods Ok, download this: http://www.matrixrain.com/kotor/xc_sbs_secsys.zip The zip contains a file secsys.dlg. Copy it to Override folder replacing the one that came with my mod. Tell me if it makes any difference. BTW.. strange that this happened. Obviously, I would have seen this error had it occured to me. Are you by any chance playing on Xbox? Originally posted by TheShady I think you should let the designer answer. Just like the error tells you... LOL. That's pretty smart error. Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 no nothing have changed it's the same error ps: I have a german PC version of kotor2 Link to comment Share on other sites More sharing options...
TheShady Posted March 7, 2005 Share Posted March 7, 2005 Hey... I have German version too. Where can I find this mod to test and do I have to start a new game for it or can I test with an existing savegame? Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 Can you speak german? Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 The mod is available here: http://www.pcgamemods.com/10820/ If this has to do with localisation, I am not sure I'll be able to fix it. Stefan, can you please tell when exactly does the error occur? Is it when you click on console.. or when you select "Launch Battle Simulation" IN the console? Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 it is when I click on console and the menu didn't open! Link to comment Share on other sites More sharing options...
tk102 Posted March 7, 2005 Share Posted March 7, 2005 Originally posted by StefanRode Conversation Error: Lost Conversation NODE Contains Either an END NODE or CONTINUE NODE. Please contact a Designer (tk102 sits up and takes notice...) Is secsys.dlg the only dialog in this mod? I wonder if this has to do with the NodeID field that is new in TSL dialogs. But Xcom, you say it works for you as-is. Let me know if I can be of assistance here. Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 Have I to start a new game to play this mod or can I play it with a savegame Link to comment Share on other sites More sharing options...
StefanRode Posted March 7, 2005 Share Posted March 7, 2005 Hello TheShady can you tell me if you can play the mod? Link to comment Share on other sites More sharing options...
TheShady Posted March 7, 2005 Share Posted March 7, 2005 Originally posted by StefanRode Can you speak german? Well...Yes. I do speak german. Yes...Same error here! I haven't installed the other file Xcom posted here. But if StefanRode says it didn't help then it's of no matter. So... It's languagerelated! Good I don't want this mod Link to comment Share on other sites More sharing options...
Xcom Posted March 7, 2005 Author Share Posted March 7, 2005 Originally posted by tk102 (tk102 sits up and takes notice...) Is secsys.dlg the only dialog in this mod? I Nope, but this is the only dialog that overrides one of TSL's dialogs. Originally posted by tk102 But Xcom, you say it works for you as-is. Let me know if I can be of assistance here. Erm.. yes it does. You don't really think I would have released the mod if I couldn't start it myself. There is also at least one other person who launched it successfully. I was thinking there is something in there that makes it incompatible with non-English version. There was also an orphaned entry which I deleted and posted the link above, but it didn't help. If somebody could give me a dlg (any dialog) file from German version to analyze and compare.... Link to comment Share on other sites More sharing options...
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