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Help with metallic texture


Lord Odin

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I'm slightly changing the texture for the dark jedi robes, and thought I'd add a few reflective areas to it, such as the belt and whatnot. I make the areas transparent in Photoshop, save a TXI file with "envmaptexture CM_Baremetal", but when I get into the game it's not reflective, just transparent. Is there something else I need to do?

 

This is how it looks:

 

http://img.photobucket.com/albums/v193/LordOdin_Zero/notreflective.jpg

 

You can see some of Bao-Dur's armor through my character.

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Originally posted by Lord Odin

I'm slightly changing the texture for the dark jedi robes, and thought I'd add a few reflective areas to it, such as the belt and whatnot. I make the areas transparent in Photoshop, save a TXI file with "envmaptexture CM_Baremetal", but when I get into the game it's not reflective, just transparent. Is there something else I need to do?

Hey Lord Odin,

 

I feel your pain man, I did something like this many moons ago and came up with the "swiss cheese" effect. You need to adjust your player's "envmap" column in the appearance.2da in order for the alpha trick to work.

 

change the value from "Default" to "CM_Baremetal" (without quotes)

 

You have to be careful too. It tends to put a slight sheen on everything for the player, including skin :eek: It's not bad, but if there's alot of exposed skin either via something like the Dancer Uniform or something similiar you can notice it... :)

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Thanks Chainz :)

 

So if I wanted all the characters I could create, as well as the NPCs, to use this, I'd have to edit each of their settings? Sounds like more trouble than it may be worth.

 

I'll give it a try on one of them, and if I like the results, I can do the others.

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Originally posted by Lord Odin

Thanks Chainz :)

 

So if I wanted all the characters I could create, as well as the NPCs, to use this, I'd have to edit each of their settings? Sounds like more trouble than it may be worth.

 

I'll give it a try on one of them, and if I like the results, I can do the others.

Yeah, that's the only downside ;) there's tons of columns to change if you wanted to effect every PC / NPC, though you're on the right track about choosing one to see if you like it first... heheh

 

On the plus side, it does give dull drabby clothing / robes that little extra 'oomph'..

 

svösh's Good/Evil Bastila Robes is a great example of how when done right, can make for some preemo skins ;)

 

http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm

 

If you want to go all-out crazy, you can check out my Juhani Dark Robes and see just what alpha tricks can do :lol:

 

http://www.pcgamemods.com/8465/

 

Good Luck! :)

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Originally posted by ChAiNz.2da

You have to be careful too. It tends to put a slight sheen on everything for the player, including skin :eek:

I don't know if I did something wrong, something right, or just plain got lucky, but when I finally got the reflections to work, it was just where I wanted it and not everywhere :lol:

 

Originally posted by ChAiNz.2da

Yeah, that's the only downside there's tons of columns to change if you wanted to effect every PC / NPC, though you're on the right track about choosing one to see if you like it first... heheh

Yeah, I've done plenty of things with other programs in the past to know to take it one step at a time, and change a little as possible, because if something goes wrong there's just that much more to fix :lol:

 

Well, the reflection doesn't show up too well, but it is there, and even better you can't see the floor through her! :lol:

 

http://img.photobucket.com/albums/v193/LordOdin_Zero/robe4.jpg

 

The silver areas are fairly shiny, where as the black spots have just enough to make the boots, gloves and whatnot stand out better.

 

I got a few areas to touch up on this one, but overall it's about as good as my current abilities can make it, so I'm pretty content with it. :)

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