The Regent Posted March 14, 2005 Share Posted March 14, 2005 Ok, most of you probably already know that abchrgen_p in gui.bif is where you pick the stats for your character, but what is the difference between abchrgen_p and abchrgen_x? I'm guessing that classsel_p and/or classsel_x handle class selection. Now, if I open one up I can see a strref under the controls' text entry. Does anybody have an idea where these strref numbers are linked or where I can find a guide explaining the settings of a gui file? Link to comment Share on other sites More sharing options...
tk102 Posted March 14, 2005 Share Posted March 14, 2005 String refs are most typically references to the dialog.tlk file. You can use KotORTLK to search or jump to a particular entry. Just make sure you specify the correct dialog.tlk file when you begin. Link to comment Share on other sites More sharing options...
Darkkender Posted March 14, 2005 Share Posted March 14, 2005 the quick and dirty of it is this though the "p" at the end stands for PC and "x" stands for XBOX. Link to comment Share on other sites More sharing options...
The Regent Posted March 14, 2005 Author Share Posted March 14, 2005 Well, at least I have some idea of what I'm doing now, thanks to both of you. Now I just need to figure out where strrefs like 4294967295 are. The dialog file goes up to ~200,000 or something. Now if I were to tweak the entries a little, how could I view my changes? Just make a backup and save the changes I make through the gff editor in Kotor Tool? Link to comment Share on other sites More sharing options...
tk102 Posted March 14, 2005 Share Posted March 14, 2005 4294967295 = -1 which means the dialog.tlk table is not referenced, but the string is stored within the CExoLocString field itself. For unmodified game files, this value usually means a blank. Link to comment Share on other sites More sharing options...
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