Antizac Posted March 19, 2005 Share Posted March 19, 2005 I'm curious, as to what enhancements there are planned in the near-furure. So far, I love everything, that's been implemented (especially the SP functionability, in MP) - so much, that I want to use it in Chapters 2 & 3 of my SP Level Series - The Rising Empire. Chapter 1, Is basically fine the way it is - (though I would have liked to have implemented stealth animations) I want to know if you're planning to have Full SP functionality, (fixing the cutscene cameras, ect) plus any graphical enhancements. Is it possible to implement Bump-mapping and Sun flares? (I realise bump-mapping will require additonal Shader code) A Link to The Rising Empire Showcase thread. (why doesn't Raven just hand over the JA SP code, already? You're so close to re-creating it anyway.) Link to comment Share on other sites More sharing options...
razorace Posted March 19, 2005 Share Posted March 19, 2005 I'm currently working on implimenting SP style navigation code for the NPCs. This is going to take a while, but once I got it figured out, we'll have total control over the NPC AI code. I want to know if you're planning to have Full SP functionality, (fixing the cutscene cameras, ect) plus any graphical enhancements. yes, I'm shooting for full SP functionality. The cutscene cameras work for the most part with what I've already done. However, you have to make some minor changes to the camera scripting to get it to work. Is it possible to implement Bump-mapping and Sun flares? (I realise bump-mapping will require additonal Shader code) I don't think the engine supports bump-mapping or sun flares so I can't add them. Good luck with your project. If you're still interested in implimenting it for CoOp, let me know. I could work with you to help set it up. Link to comment Share on other sites More sharing options...
Antizac Posted March 19, 2005 Author Share Posted March 19, 2005 Really No Bump-mapping? I thought, ID was basically putting it in Quake 3, but left it out after, they found out that few video cards, supported it, back then. Link to comment Share on other sites More sharing options...
razorace Posted March 19, 2005 Share Posted March 19, 2005 Don't know. Try checking the shader command catalogs. Link to comment Share on other sites More sharing options...
keshire Posted March 22, 2005 Share Posted March 22, 2005 No it doesn't. You'd have to code the support in yourself. And I don't think Razor has access to that part of the engine. Link to comment Share on other sites More sharing options...
Antizac Posted March 22, 2005 Author Share Posted March 22, 2005 Ok, anyone, got a schitt-load of spy-gear? I'm thinking , if we can somehow get on the roof of ID Headquarters, sneak in through the air-ducts, and rappel down from the ceiling, and hack into their mainframe, we might finally be able to create the patches and enhancements to the Quake 3 engine, that we've always wanted... Bump-mapping per-pixel lighting.... ...All because I'm too lazy to switch to a newer, harder to edit, engine. =) Link to comment Share on other sites More sharing options...
Fracman Posted April 9, 2005 Share Posted April 9, 2005 Real bump mapping is not possible in Q3 engine, but there are a few tricks with Q3Map2 and shaders to get a bump map like effect. But its a bit tricky, and you need adequate textures anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.