SuperSquall Posted March 23, 2005 Share Posted March 23, 2005 In playing KotOR II I noticed that several (all?) NPC heads from KotOR I were reused, but I also got the impression that several of the PC heads were also used in KotOR II as well. This was of interest because someone asked that I port the Jedi Whiskers 1.5 mod to TSL, and I can do that without the legal crap *if* the head model and texture are in TSL. I seem to recall seeing a couple of the KotOR I PC heads in TSL but I couldn't find them when browsing the textures. Does anyone know where they are or are they not there (and my memory foggy) or are they in there but bundled with body/clothing textures as well? Link to comment Share on other sites More sharing options...
Keneth Posted March 23, 2005 Share Posted March 23, 2005 As far as I know kotor 1 heads were removed from the textures although those guys at the begining in the kolto tanks are supposed to have those heads but they're not actual textures you can use. Link to comment Share on other sites More sharing options...
Zod Posted March 23, 2005 Share Posted March 23, 2005 The head you need for the jedi wiskers mod is in the Kolto tank and I found his texture in ERFs/TexturePacks/swpc_tex_tpa/P/PER_Kolto2.tcp But I can't find the mdl model ;\ But I have tried to get the KOTOR 1 model into KOTOR 2 but since I know nothing about modeling I have no idea how to fix this problem... But is it even illegal if the KOTOR 1 model is imported into KOTOR 2 since we have already found it in the kolto tank? ps. I was the one who asked for the Jedi Whiskers 1.5 mod in TSL Link to comment Share on other sites More sharing options...
Keiko Posted March 23, 2005 Share Posted March 23, 2005 I saw him in the trailer,and wanted him realyy bad, out of curiosity, ZOD, how were you able to become a Sith Assasian? In KSE it dosent work for me. Link to comment Share on other sites More sharing options...
tk102 Posted March 23, 2005 Share Posted March 23, 2005 Originally posted by Zod But is it even illegal if the KOTOR 1 model is imported into KOTOR 2 since we have already found it in the kolto tank? No. In that case, it's fine to use. Link to comment Share on other sites More sharing options...
Zod Posted March 24, 2005 Share Posted March 24, 2005 Originally posted by DarthSmallz I saw him in the trailer,and wanted him realyy bad, out of curiosity, ZOD, how were you able to become a Sith Assasian? In KSE it dosent work for me. I made an armband that changes my appearance to the Sith Assassin. I also added a new skin for him witch makes his suit more darker looking. http://members.shaw.ca/fx5900/sithcloak.zip Link to comment Share on other sites More sharing options...
trueStatic Posted March 24, 2005 Share Posted March 24, 2005 I absolutely can't stand most of the KotOR II player models and I was wondering what it would actually take to import the player models and textures from KotOR. Link to comment Share on other sites More sharing options...
T7nowhere Posted March 24, 2005 Share Posted March 24, 2005 Originally posted by trueStatic I absolutely can't stand most of the KotOR II player models and I was wondering what it would actually take to import the player models and textures from KotOR. I like about as many heads in TSL the I liked in KotOR. But it would require being able to compile the head models with out killing the animations which as far as we know are stored in the head. Link to comment Share on other sites More sharing options...
trueStatic Posted March 24, 2005 Share Posted March 24, 2005 Kay, it's really just the one head of the asian guy with the spiky hair. So do you think this is doable as a first mod project? Link to comment Share on other sites More sharing options...
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