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KotOR I Heads in KotOR II somewhere?


SuperSquall

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In playing KotOR II I noticed that several (all?) NPC heads from KotOR I were reused, but I also got the impression that several of the PC heads were also used in KotOR II as well. This was of interest because someone asked that I port the Jedi Whiskers 1.5 mod to TSL, and I can do that without the legal crap *if* the head model and texture are in TSL.

 

I seem to recall seeing a couple of the KotOR I PC heads in TSL but I couldn't find them when browsing the textures. Does anyone know where they are or are they not there (and my memory foggy) or are they in there but bundled with body/clothing textures as well?

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The head you need for the jedi wiskers mod is in the Kolto tank

foundhim.jpg

and I found his texture in ERFs/TexturePacks/swpc_tex_tpa/P/PER_Kolto2.tcp

ktmullettex.jpg

But I can't find the mdl model ;\

But I have tried to get the KOTOR 1 model into KOTOR 2 but since I know nothing about modeling I have no idea how to fix this problem...

almost.jpg

But is it even illegal if the KOTOR 1 model is imported into KOTOR 2 since we have already found it in the kolto tank?

 

ps. I was the one who asked for the Jedi Whiskers 1.5 mod in TSL :)

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Originally posted by trueStatic

I absolutely can't stand most of the KotOR II player models and I was wondering what it would actually take to import the player models and textures from KotOR.

 

I like about as many heads in TSL the I liked in KotOR.

 

But it would require being able to compile the head models with out killing the animations which as far as we know are stored in the head.

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