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WalkMesh format discoveries


Fred Tetra

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Posted

Unfortunately, I can't provide an estimate right now. There are simply too many other things that I have to figure out before it is possible. FYI, I have already logged 122 hours just on the walkmesh (pwk/dwk/wok) format alone - that should give you an idea of what I'm up against.

 

Fun stuff!

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Posted

Yuck, thats quite a few hours buddy, your deffinetly devoted. Any tedious work you need done? Things that are time takers but not nessasarily tough to do, I have a basic knowledge of c++ and any thing you need done or tested I'd love to help.

Posted

Hey Fred!

 

I hope you played more than 2hrs of KOTOR II!? I was wondering, I have been looking into this Walkmesh thing for the past day or so, and I was wondering if you have stummbled upon a solution?

 

I opened up a door on Telos, which is sealed, but I cannot walk out onto the walkway. Then I decided to open the area's files: TEL202 Files, and I see a mess of X,Y,Z coordinates. Algebra!

 

I decided to write out a Y-Slope to see how the game is laid out, and the numbers are weird. Y-Axis, X-Axis, Z-Slope (Point in the height where X and Y meet.)

 

x=y+1 (Y-Slopes)

 

Now, I haven't tried this, but are there files that I can open up in 3dMax and alter?

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