Fred Tetra Posted April 17, 2005 Author Share Posted April 17, 2005 Unfortunately, I can't provide an estimate right now. There are simply too many other things that I have to figure out before it is possible. FYI, I have already logged 122 hours just on the walkmesh (pwk/dwk/wok) format alone - that should give you an idea of what I'm up against. Fun stuff! Link to comment Share on other sites More sharing options...
TheProphet Posted April 17, 2005 Share Posted April 17, 2005 Yuck, thats quite a few hours buddy, your deffinetly devoted. Any tedious work you need done? Things that are time takers but not nessasarily tough to do, I have a basic knowledge of c++ and any thing you need done or tested I'd love to help. Link to comment Share on other sites More sharing options...
The Source Posted April 25, 2005 Share Posted April 25, 2005 Hey Fred! I hope you played more than 2hrs of KOTOR II!? I was wondering, I have been looking into this Walkmesh thing for the past day or so, and I was wondering if you have stummbled upon a solution? I opened up a door on Telos, which is sealed, but I cannot walk out onto the walkway. Then I decided to open the area's files: TEL202 Files, and I see a mess of X,Y,Z coordinates. Algebra! I decided to write out a Y-Slope to see how the game is laid out, and the numbers are weird. Y-Axis, X-Axis, Z-Slope (Point in the height where X and Y meet.) x=y+1 (Y-Slopes) Now, I haven't tried this, but are there files that I can open up in 3dMax and alter? Link to comment Share on other sites More sharing options...
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