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Skinning (texturing) characters? using textures as clothes/armor? K1


RougeTheBat

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I have beeen popping around via search and have gotten a BIT more data about the adding new heads and bodies as original character models (i.e. not replacing stock) but I am having no luck finding info about retexturing charachters, the models I noticed are very complex (obvious) but in ways I did not expect. Is the model to be textured like a LSabre? I noticed that is made of many diffirent parts, do I compile it... or can I only paint over existing textures. any guides on body texturing and/or adding custom content like bodies and heads?

 

2. I want to make a tight fitting body suit for armor, essintially I would like to use a skin on the basic body form for the armor, is this possible?

what about armor making and texturing, any guides.

 

Your consideration is appreciated. I will continue my search after I wake as well (I don't want you folks to think I am not trying first and only relying on your good graces!) Greatly thanking you!

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In regards to number 2 - There really isn't a "base" model for anyone. PCs have models of them in underwear, but thats as close as you'll likely get. Everyon else's base model is their clothing model.

 

As far as the skinning goes, I know there are ways to generate a blank UV map for skinning, but personally I find it just as easy to work from an existing texture.

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ok, I have taken a step back and am now back to work, so I hope shall be clearer. would it be possable to take a nude body and use it as a totally new suit of armor. What I mean is to take a body form that is extracted from the game and then use it as armor. In other words replace the "nude" body with another mesh that is exactly the same but that has a diff. filename.

 

I assume it is possible to use completly new models/meshes for armor, is this true?

 

On texturing, I am currently trying to paint the twi'lek dance outfit, I am trying to make it a suit of clothes for th PC and also want to modify it in game for the dncer herself. BUT I am hitting the severe problem that I can't make the silly thing work. I assume I will need the erf builder and create the tga in the texture quality I am working on, so if I am looking at in game high quaility textures, I would need to use the high quality erf. Am I correct? I am trying this and cannot seem to make it anywhere. The textures are showing up in what appears to be a random way, most of the time nothing. If there is a guide to this I cannot find it. could I just re UVMap the character altogether?

 

I would as I said like to make new heads for the game, adding models fom in game first would be what I wan't to do... I would first like to add the twi'lek head and dancer body as a starting character. I think I understand how this is done in the most basic of ways, and I hope I can work it out with your help.

 

any help on any of these ideas would be more than appreciated!

 

DC

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Hi all, I understand since I am getting no responses that I have probably been a little too over zealous in my help requests.

 

So I am proud to say at this very moment I have at least answered a few of my own problems.

 

1. of course it's possable to use custom models for armor... the storm trooper armor is out there as well as others.

 

the other stuff.. I am still not sure about but will continue to work as time permits.

let me try to simplfy my question to faciliutate

 

1. could I use a nude body mesh as a model for the armor.

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Originally posted by RougeTheBat

Hi all, I understand since I am getting no responses that I have probably been a little too over zealous in my help requests.

 

So I am proud to say at this very moment I have at least answered a few of my own problems.

 

1. of course it's possable to use custom models for armor... the storm trooper armor is out there as well as others. (a)

 

the other stuff.. I am still not sure about but will continue to work as time permits.

let me try to simplfy my question to faciliutate

 

1. could I use a nude body mesh as a model for the armor. (b)

 

(a) Actually the storm trooper armour uses the heavy armour model and is just retextured to look like that.

 

(b) Short answer: Yes, depending. Long answer: Yes, depending on exactly how much work you are prepared to do.

 

In the appearance.2da file you see model(letter) (where letter = a,b,c etc) coloums. Under each coloum is the name of the model used for that type of armour (light, medium, heavy, robe, revan robe) what you would need to do is either replace the name of one of the model types to the name of the model for the underwear skin for the particular character you want to wear your new armours

 

OR if you are wanting everyone to wear it change you can extract the model and mdx file for the underwear model and rename them to the same name as the armour type. (I copied out the heavy armour model and MDX and renamed it to CarthBB when I made him some new basic clothing) If you do it this way you will need to make several new skins for the game to read when you put on different armours in that class of armour. ©

 

© for example: if you renamed the medium armour model to the same as the robe model then the skins for the robes wouldnt work for the model as they are layed out differently. So you would need to make four new skins to compensate for that fact.

 

If this is "detailed" (or overly long and wordy.. I wasnt sure how to make it smaller and easy to read sorry) for you or you dont understand any of it I can try re write it so it reads better.

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No no, thats very good.. I think I may be able to get it from this, If not may I request your help in the future?

 

Also could you help me with retexturing... is it possible get a uv map for a background npc? how is the best way to retexture a pc. what I am specifically trying to do is make the twi'lek dancer look diffrent as well as mission. also I noticed that there was three levels of texture detail in the erf... do I need to store my textures in a erf of the same name... am I getting this right at all or do I just need to drop the new texture in the overrides? I noticve no one does for pc's but there aren't a lot of npcs retextures. any help would be aprreciated

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Originally posted by RougeTheBat

do I just need to drop the new texture in the overrides?

Yes

 

Also you want to work with the A level ERF as they are the largest ones and are the easiest to edit.

 

When making a texture for KOTOR or TSL it is best to extract one for the model type you are retexturing and see how it is layed out, and then make your texture changes to that one... at least that is what I do. ;)

 

Of course I'm not a l33t skinner like Svosh or Prime. But I believe that even they still all start roughly the same way I do. :)

 

I hope this helps! :D

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