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What base management maybe looks like


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Posted

I played X-Com I again today (on the hardest difficulty level, losing a squad of eight to Sectoid fire:().

 

Anyways, I realized how similar EaW's base building system is to X-Com's system: You have a base that you "build extensions to", and which "takes part in battle and can be damaged".

 

So I thought I'd contribute with this. This is, according to myself, a good idea on what to expect:

 

Of course it won't have the same facilities, etc., but it's the same basic idea.

 

Linkie

Maybe the graphics will be slightly better...;)?

Posted

There's a bit more to it than that in X-Com. You need to buy every clip, every medi-kit, every cannon round. X-Com isn't a simple game:D.

 

But eitherhows, the developers have said it'll be fairly simplistic...

Posted

I agree (it's no secret that X-Com UFO Defence has a learning curve;)), but it's actually vastly fun and immersive, having so much control of your troops and fighters. I could go on, but I'd be off-topic, so nah...:p

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