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One side of the face problem ....


Captivus

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I'm pretty sure you cannot edit only one side of a face, whatever you put on one side goes on the other. Though you do bring up a good point about the scar. They must have done it in some way unknown to us, because I'm pretty sure what goes on one side goes on the other.

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You need to be able to completely edit the head model in order to do that. It's the .mdl&.mdx files that read the texture files then place the texture on like they were programed to.

 

In simpler terms Azkool's head model was told to add a certain portion over the one eye instead of mirroring the other side like most models do.

 

Sorry, but this isn't possible yet.

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It all has to do with the UVW mapping. Most of the heads are textured on one side and the other is mirrored. Its a shortcut to getting a perfectly symmetrical texture face.

 

Now in the case of adding scars, the UV mapping of the small section that is to have the scar has to be mapped on a new section of the texture. Doing this is not difficult, But if you want to change an exsisting head by adding a scar you would have to map that section differently. Unfortunately this is not possible that I know of.

 

SO to make it clear if you want to make a head with a scar or one blinded eye then you will have to use one of the heads that are already mapped that way.

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