Blubber Posted April 13, 2005 Share Posted April 13, 2005 First i want to thank you for your great tutorials, they helped a lot to get in the game mechanic's. So here are the fields i don't understand: Challenge Rating: What exactly does this value, the name gives an idea, but i wanted to ask if someone knows this. Under subrace their is a field called Deity : What does this do? The script field, OnUserDefine, when does this script fire? No Interrupt ? And does someone know how your PC's level change the Values of the created NPC. And my general question, is there a way to extract the Dialog etc files without loosing the voval mutations. I think KT extracts the strings in unicode, but it is really annoying if want to alter a greater dialog file to fire a script and then i have to go some hours through the file to replace "?", with the right voval mutation. I know this is a very special problem, caused of my localized german version, but maybe somone knows a better way. Link to comment Share on other sites More sharing options...
Darth333 Posted April 13, 2005 Share Posted April 13, 2005 Originally posted by Blubber First i want to thank you for your great tutorials, they helped a lot to get in the game mechanic's. So here are the fields i don't understand: Challenge Rating: What exactly does this value, the name gives an idea, but i wanted to ask if someone knows this. Under subrace their is a field called Deity : What does this do? The script field, OnUserDefine, when does this script fire? No Interrupt ? And does someone know how your PC's level change the Values of the created NPC. And my general question, is there a way to extract the Dialog etc files without loosing the voval mutations. I think KT extracts the strings in unicode, but it is really annoying if want to alter a greater dialog file to fire a script and then i have to go some hours through the file to replace "?", with the right voval mutation. I know this is a very special problem, caused of my localized german version, but maybe somone knows a better way. Hello, concerning the fields you don't know what they mean, I suggest you have a look at this document: http://nwn.bioware.com/developers/Bioware_Aurora_Creature_Format.pdf Avbout the UserDefine field, see this tutorial: http://lucasforums.com/showthread.php?s=&threadid=143452 And finally, KT's dialogue editor is not yet fully compatible with TSL. Get tk102's DLGeditor: http://www.starwarsknights.com/tools.php and you won't loose any info Link to comment Share on other sites More sharing options...
Blubber Posted April 13, 2005 Author Share Posted April 13, 2005 Thx, i didn't thought the mistake was in the KT DLG Editor, cause, if i manually set the voval mutations they were accepted saved and correctly reloaded. You have helped me a lot, now there is hopefully somone can help me adjusting my npc values without too much testing, cause i have no real idea how they calculate their values form the one's set in the utc file. They are somehow calculated on the lvl of your PC and his attributes i think, if someone knows it would be great, otherwise i have to experiment a greater while *g*. Edit: by the way the problem with the KT DLG editor was the same with Kotor, i think there is an other code to interpretate the strings. But the one from tk102 solve's the problem. Link to comment Share on other sites More sharing options...
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