LifeSeed Posted April 16, 2005 Posted April 16, 2005 Can older mods work with knights of the old republic 2
Achilles Posted April 16, 2005 Posted April 16, 2005 Depends on the mod. Did you have a question re: a specific release?
tk102 Posted April 16, 2005 Posted April 16, 2005 For the most part, no. Anything with a .2da file won't work. Any scripts that reference game-specific creatures or items won't work. Dialogs are typically attached to game-specific creatures so they won't work. UTI files reference a game-specific .2da files, so they probably won't work, etc. etc.
LifeSeed Posted April 16, 2005 Author Posted April 16, 2005 THe Dark and lIght side helmets and the force gloves Form the kotor thanks for the quick response
Achilles Posted April 16, 2005 Posted April 16, 2005 I'm assuming that you're referring to Svosh's mods? The skins will probably port but that's about it.
Emperor Devon Posted April 16, 2005 Posted April 16, 2005 LifeSeed, spelling, punctuation and grammar are your friends.
samuel Posted April 16, 2005 Posted April 16, 2005 Hmm yes, i tried to put my old custom saber into K2, but only the pics ported, and just by looking at mdlOPS i am pretty sure .mdl and .mdx have to be compiled differently and you need to do a new UTI (not much time involved there). Can i get a confirmation on my .mdl/.mdx theory?
Achilles Posted April 16, 2005 Posted April 16, 2005 Quote Originally posted by MudRat_02 Hmm yes, i tried to put my old custom saber into K2, but only the pics ported, and just by looking at mdlOPS i am pretty sure .mdl and .mdx have to be compiled differently and you need to do a new UTI (not much time involved there). Can i get a confirmation on my .mdl/.mdx theory? TSL models have extra data not stored in KotOR models. So, no, they won't port nicely.
Emperor Devon Posted April 16, 2005 Posted April 16, 2005 Quote Originally posted by MudRat_02 and devon...you spelt grammar wrong lol Got me there...
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