Nalukai Posted April 23, 2005 Share Posted April 23, 2005 is there a path to fire sounds already built in .. i noticed the sounds in korriban tombs with fire crackling ambient through out the map but i also could tell it wasnt a worldspawn speaker because there were some areas that had no fire in it. ? a. can i get the path to the fire sounds and ? b. i still plan add music to worldspawn so what would I do with the target speaker if i put them over the flames themselves... just loop them or what??? i have about 9 flames in map to generate sound with but like i said i plan to add ambient music to it at the end i dont want it to drown that out. Link to comment Share on other sites More sharing options...
SMoKE Posted April 24, 2005 Share Posted April 24, 2005 Hey, You must add a target_speaker with the following settings: key: classname value: target_speaker key: spawnflags value: 1 key: noise value: sound/effects/fire_lp That will make a looped fire-sound where you put the target_speaker;) Link to comment Share on other sites More sharing options...
Nalukai Posted April 24, 2005 Author Share Posted April 24, 2005 edit... nub ? but i got it anyway thx... was asking about a path for windy_b but i entered same values and got it also without adding sounds to pk3 ... awesome bro thx Link to comment Share on other sites More sharing options...
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