SoNico717 Posted April 24, 2005 Share Posted April 24, 2005 Well my problem is that i want to play as darth nihilus (you know, just for having fun), but the problem is that the screen moves with the player all the time, and that is quite anoying... So i check in the tutorial section if there was a way to solve this problem. And i find this tutorial: http://www.lucasforums.com/showthread.php?s=&threadid=143261 So i decide to edit the same file that in the tutorial (N_darthrevan.mdl), and the problem is that after adding the helper (camerahook) the screen countinue moving like before. I don't know if i'm missing something, so here are the steps i do when i edit the file: 1) Export N_darthrevan.mdl and .mdx using KT. 2) Convert N_darthrevan.mdl to ascii using MDLOps 0.5.0. 3) Import the ascii file using NWmax (GMAX) 4) Copy cutscenedummy helper, rename it us camerahook and then i move it to x 0.029 y 2.068 z 163.392. 5) I export the the file using NWmax (GMAX). 6) With MDLOps i replace the original file (the one exported using KT) with the new file edited in GMAX. 7)Then i put the new files created by MDLOps in the override folder. If there is something that you don't understandoin consecuence of my poor English, tell me so i will try to explain it in another way. Thanks. Link to comment Share on other sites More sharing options...
SoNico717 Posted April 25, 2005 Author Share Posted April 25, 2005 I keep trying adding the helper camerahook in the Nihilus and revan cutscene model without succes, i don't know what i'm doing wrong, but this is kind of frustrating for me I hope someone knows what i'm suposse to do. Thanks again. Link to comment Share on other sites More sharing options...
T7nowhere Posted April 25, 2005 Share Posted April 25, 2005 Make sure that the helper is linked to the base if it isn't then it won't export. Also make sure you are exporting the model from the modifier tab and not the nwmax tool bar. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 25, 2005 Share Posted April 25, 2005 Explain??? What do you mean the camera moves all the time with him? I play as Nihillus or whatever for a character in my MOD and it doesn't appear to interact any differently. Elaborate and I'll try to help if I can.? DM EDITED: Nevermind your doing somthing different than I thought ya were Can't help ya there bud modeling isn't my thang yet. Link to comment Share on other sites More sharing options...
SoNico717 Posted April 25, 2005 Author Share Posted April 25, 2005 Originally posted by T7nowhere Make sure that the helper is linked to the base if it isn't then it won't export. I didn't do that , it must be that... another question, how i link the helper with the base? (yes i know i'm noob trying to learn something about 3d modeling ) Thanks T7 for helping Link to comment Share on other sites More sharing options...
SoNico717 Posted April 25, 2005 Author Share Posted April 25, 2005 Originally posted by Darth Melignous Explain??? What do you mean the camera moves all the time with him? I play as Nihillus or whatever for a character in my MOD and it doesn't appear to interact any differently. Elaborate and I'll try to help if I can.? DM Of course, what i mean is if the player jump to make a power hit the camera (screen) jumps along with Nihilus. With the other characters models that you use, the camera stays in the place wihout following the character model in every movement. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 25, 2005 Share Posted April 25, 2005 Hee hee hee "him think him really important"...lol All kidding aside though man I'm not a modeler so I can't help ya there. I gisguise myself as him in game and not ran into that problem. (currently my bao-dur is Nihillus). Wish I could help ya more Link to comment Share on other sites More sharing options...
SoNico717 Posted April 25, 2005 Author Share Posted April 25, 2005 Originally posted by Darth Melignous Hee hee hee "him think him really important" hahahahah, yeah... i know, is hard for an Alien to speak basic. Link to comment Share on other sites More sharing options...
T7nowhere Posted April 25, 2005 Share Posted April 25, 2005 First check if it is linked already. To do this select the helper, right click it then choose properties, a new window will pop up , now look to see what the "Parent" is. It should be the same as the base, f it says "scene root" then the helper is not linked to anything. To link an object to a the base ,click the "select and link" Button (near the step back buttons) Now select the helper hold left mouse button and drag it down to the base. Link to comment Share on other sites More sharing options...
SoNico717 Posted April 25, 2005 Author Share Posted April 25, 2005 Originally posted by T7nowhere First check if it is linked already. To do this select the helper, right click it then choose properties, a new window will pop up , now look to see what the "Parent" is. It should be the same as the base, f it says "scene root" then the helper is not linked to anything. To link an object to a the base ,click the "select and link" Button (near the step back buttons) Now select the helper hold left mouse button and drag it down to the base. THanks T7, i will give it a shot when i get back home. Link to comment Share on other sites More sharing options...
SoNico717 Posted April 26, 2005 Author Share Posted April 26, 2005 I give up, i don't know why this isn't working... i feel kind of stupid when i'm using Darth Nihilus model the screen continue following the character, so i don't know... i see if tomorrow i can work on it. Right now i-m going to sleep. Anyway, thanks for helping me. Link to comment Share on other sites More sharing options...
General Kenobi Posted April 26, 2005 Share Posted April 26, 2005 Now I see what you mean by a constantly moving camera I took over my Bao-Dur character and I got sick from the motion in battle I'll just watch Nihillus fight Link to comment Share on other sites More sharing options...
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