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Having access to all levels of Force Powers?


Prime

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I remember a mod for KOTOR that allowed you to have access each Force power in a tree (eg. push, whirlwind, and wave) even when you got the more powerful versions. When you attacked a creature, you could select any of the powers regardless if you had aquired the higher ones. I suspect that this is set somewhere in the spells.2da, but I'm not sure how I would go about doing this for TSL. I assume it is the same for KOTOR.

 

Has anyone tried this? Can someone point me in the right direction here? :)

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You know its strange I could have swore I read a post by one of the OE devs that said you would be able to do this in TSL. I guess it wasn't working the way they wanted it to .

 

Anyway you can make enable the obsolite ones by playing with the "pips" column I think you either have to set them to 3 or 1 :confused:

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The forcehostile/forcefriendly columns in spells.2da groups them together into a family/tree. Powers with the same number belong to the same family of powers and are as such in the same list in the in-game GUI.

 

The Pips column control the ordering within the family/tree, where 1 = first tier (weakest) --> 3 = last tier (best). Families with only two powers in them start at pip/tier 2 rather than 1. Only the power with the highest pip value in a family will show up in the force power usage GUI.

 

Thus in order to access weaker force powers within the same family you'd have to disolve those family-groupings and make them all into individual powers by giving them all unique numbers in the forcefriendly/forcehostile columns.

 

As a contrast, due to how the AI works NPCs and script-run party members can use any power even if they have a better one in the same family.

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Thanks guys. I'll play around with it for a bit.

 

Originally posted by vicious-vader

WOW PRIME! looks like your doing more scripts now, sorry dont know them im a noob but i love your mods.

Thanks for the nice words. :) Actually, this was something I was just going to do for myself and hadn't intended to release it...
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Originally posted by stoffe -mkb-

Thus in order to access weaker force powers within the same family you'd have to disolve those family-groupings and make them all into individual powers by giving them all unique numbers in the forcefriendly/forcehostile columns.

 

Oddly enough, that's how the old K1 mod worked too. :p

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