Prime Posted April 26, 2005 Share Posted April 26, 2005 I remember a mod for KOTOR that allowed you to have access each Force power in a tree (eg. push, whirlwind, and wave) even when you got the more powerful versions. When you attacked a creature, you could select any of the powers regardless if you had aquired the higher ones. I suspect that this is set somewhere in the spells.2da, but I'm not sure how I would go about doing this for TSL. I assume it is the same for KOTOR. Has anyone tried this? Can someone point me in the right direction here? Link to comment Share on other sites More sharing options...
T7nowhere Posted April 26, 2005 Share Posted April 26, 2005 You know its strange I could have swore I read a post by one of the OE devs that said you would be able to do this in TSL. I guess it wasn't working the way they wanted it to . Anyway you can make enable the obsolite ones by playing with the "pips" column I think you either have to set them to 3 or 1 Link to comment Share on other sites More sharing options...
stoffe Posted April 26, 2005 Share Posted April 26, 2005 The forcehostile/forcefriendly columns in spells.2da groups them together into a family/tree. Powers with the same number belong to the same family of powers and are as such in the same list in the in-game GUI. The Pips column control the ordering within the family/tree, where 1 = first tier (weakest) --> 3 = last tier (best). Families with only two powers in them start at pip/tier 2 rather than 1. Only the power with the highest pip value in a family will show up in the force power usage GUI. Thus in order to access weaker force powers within the same family you'd have to disolve those family-groupings and make them all into individual powers by giving them all unique numbers in the forcefriendly/forcehostile columns. As a contrast, due to how the AI works NPCs and script-run party members can use any power even if they have a better one in the same family. Link to comment Share on other sites More sharing options...
vicious-vader Posted April 26, 2005 Share Posted April 26, 2005 WOW PRIME! looks like your doing more scripts now, sorry dont know them im a noob but i love your mods. Link to comment Share on other sites More sharing options...
Prime Posted April 26, 2005 Author Share Posted April 26, 2005 Thanks guys. I'll play around with it for a bit. Originally posted by vicious-vader WOW PRIME! looks like your doing more scripts now, sorry dont know them im a noob but i love your mods. Thanks for the nice words. Actually, this was something I was just going to do for myself and hadn't intended to release it... Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 26, 2005 Share Posted April 26, 2005 Originally posted by stoffe -mkb- Thus in order to access weaker force powers within the same family you'd have to disolve those family-groupings and make them all into individual powers by giving them all unique numbers in the forcefriendly/forcehostile columns. Oddly enough, that's how the old K1 mod worked too. Link to comment Share on other sites More sharing options...
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