mrdefender Posted May 25, 2005 Share Posted May 25, 2005 I apologize if this is in the wrong forum, I'm not sure which forum it should be, it looks like a general game problem more than a editing-related problem... For a few days now, any k_sp1_generic mod doesn't seem to work properly with my USA/Canada KOTOR 2 (patched.. eh.. 2.10?). - I've made scripts myself, which don't want to work. - I downloaded other people's mods and copy pasted into my script (no mod that has only instakill force crush), nothing. Doesn't work. - I downloaded and used other people's mod and still nothing!! The files are in the right folder, \override\, but for some annoying reason it just won't work. Other scripts seem to work though, like eh.. <insert author here>'s portable workbench mod. I tried uninstalling and reinstalling the game, still nothing. I just can't understand why it doesn't work.... :( Has anyone experienced something similar? If so, how do I fix it??? PLEASE HELP!! Link to comment Share on other sites More sharing options...
Rekoil Posted May 25, 2005 Share Posted May 25, 2005 try uninstalling the game deleting or backing up the games folder then reinstall it Link to comment Share on other sites More sharing options...
Darth333 Posted May 25, 2005 Share Posted May 25, 2005 If you added new force powers, did you edited spells.2da ? The line that the force power uses in spells.2da has to correpond to the line indicated in the script. Per example, at the beginning of each script, you,ll find something like: int FORCE_POWER_D3_SABER1 = 282; which means the force power has to be at line 282 of spells.2da. Also, make sure you compile K_sp1_generic.nss with all the included files. (check the # include lines at the top of the script). If you can't get it working, send me a PM, I'll look at your files Link to comment Share on other sites More sharing options...
mrdefender Posted May 25, 2005 Author Share Posted May 25, 2005 Rekoil > When I uninstalled kotor 2, I had already deleted the leftover files and folders, rebooted and reinstalled the game. Didn't seem to do much (on a brighter note, I can use shadows now ) Darth333 > I wasn't trying to make a new force power, just mod the force crush power to deal 100% damage on the target or 50% if the target does a save... Would that require editing the spells.2da? As for the #files, yup, inc debug, inc force and sp1 gen are in the same folder when I compiled them. Still couldn't get it to work, so I took your offer and sent you a PM with a link to a zip file on my website. I appreciate everyone's help, thanks! Link to comment Share on other sites More sharing options...
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