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Is it possible to "makejedi" a party member without a dlg file entry?


mrdefender

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I modified mandalore's utc file, made him a jedi guardian instead of soldier.. I also added entries in my "a_makejedi" script for Mand, Visas and Kreia so that they could become a prestige class upon command... (based on force alignment).

 

I tried to modify visas, mandalore and kreia's dialogue files to include the "makejedi" script in the general conversation tree (when you initiate a conversation with a party member onboard the ebon hawk). and ran into big problems...

 

Visas > Skips the whole "looking around the ship" scene and the duel, skips to the ending.

 

Mandalore > Doesn't want to stop talking about why I went to war

 

Kreia > Keeps talking about her hand...

 

 

Anyways... I was wondering if it were possible to execute a "makejedi" script and specify a parameter so that it would add a prestige class to them but I (main char) would run the script?

 

Eh.. ? Like changing the channel by using the remote controll instead of going up to the tv set? :lol:

 

Don't suppose this makes sense to anyone? :o

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Originally posted by mrdefender

I tried to modify visas, mandalore and kreia's dialogue files to include the "makejedi" script in the general conversation tree (when you initiate a conversation with a party member onboard the ebon hawk). and ran into big problems...

 

What did you use when you edited their dialogs? If you used KotorTool that's probably the cause of the problems, since that DLG editor isn't yet compatible with K2:TSL.

 

I have edited both Visas' And Kreia's dialogs without problems, so it can be done. Judging by your description I would guess that you messed up a bunch of conditional and action scripts when you edited the dialogs, something that would happen if you used an editor that didn't support multiple action/conditional scripts per dialog node.

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