madjawa Posted July 11, 2005 Share Posted July 11, 2005 Hello I know it is possible but How? I want to have a func_usable within my elevator (the func_usable move with the elevator) but I dont know how to do that. I saw this in the little elevator(cabin) in sithcouncilv2 Thanks in advance madjawa Link to comment Share on other sites More sharing options...
wedge2211 Posted July 11, 2005 Share Posted July 11, 2005 My guess is there must be scripting. Just write one to move both the elevator and usable, and toggle the usable visible/invisible. Do some forum searches for scripting and elevators to find more detailed help. Link to comment Share on other sites More sharing options...
MDN14 Posted July 12, 2005 Share Posted July 12, 2005 or if you dont care about having the switch change colors or whatever when you use it, then you could just make the elevator how you can, add the switch, and make the switch part of the elevator and not a func_usable at all. And then just use triggers like you normally would to target the elevator. Link to comment Share on other sites More sharing options...
madjawa Posted July 12, 2005 Author Share Posted July 12, 2005 thanks, it works with scripting but another question : it is possible to reset a target_counter by pressing a button? because I'm trying to make a password protected door, with a target counter and I want that if you press the wrong button, the counter is reseted.. madjawa Link to comment Share on other sites More sharing options...
lassev Posted July 16, 2005 Share Posted July 16, 2005 Originally posted by madjawa it is possible to reset a target_counter by pressing a button? Not as far as I know. Use scripting and a float variable instead. Link to comment Share on other sites More sharing options...
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